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doiron
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Post subject: Wilds Bugs Posted: Sat Aug 15, 2009 2:33 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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You only seem to gain flux/glory for things that your avatar can see, which seems to be a major downside.
also it's been crashing me randomly, territory is wonky (people retain territory after buildings are destroyed if they're not around anymore), and things die for no reason (and no I'm not talking attrition). ex: driftwood golem, full health in water, no attritions in play, no spells cast, dies in one round.
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kash
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Post subject: Re: Wilds Posted: Sat Aug 15, 2009 2:59 am |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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I was having things die mysteriously today too. Nothing in the log to explain why. I also cast a power alteration, but it didn't give me the domain I selected. This might be related to the fact that everytime I did something that caused an options pop up it created at least two copies of the popup.
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lord_midnight
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Post subject: Re: Wilds Posted: Sat Aug 15, 2009 9:48 am |
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Joined: Thu Jun 11, 2009 9:57 am Posts: 41
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Ive noticed a few things in the wilds too. Remember jed said the wilds is in beta, so there will be bugs.
Instead of making a dozen threads, lets use this one to post them.
Not a bug per se, but better placement of avatars away from being killed the second you spawn.
Put at least one Well per section of map maybe, its hard enough to get established.
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jed
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Post subject: Re: Wilds Posted: Sat Aug 15, 2009 1:19 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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> You only seem to gain flux/glory for things that your avatar can see, which seems to be a major downside.
Well you only gain flux from the wells within 13 spaces of you but you gain glory for all of them.
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jed
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Post subject: Re: Wilds Bugs Posted: Sat Aug 15, 2009 3:42 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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the uncontrolled attrition thing should be fixed now
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TheFlashPoint
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Post subject: Re: Wilds Bugs Posted: Sat Aug 15, 2009 10:40 pm |
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Joined: Wed Jun 10, 2009 11:19 pm Posts: 55
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I encountered my evil twin in the wilds.
When moving my avatar around the board, I found another haunt labelled TheFlashPoint. He had -1/1 health but wasnt dying. He was also perpetually trying and failing to move onto an occupied space (someone else's building). Although I could select him, I couldnt do anything with him (movement, use by crypt doctor, etc.)
Kinda cool.
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TheFlashPoint
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Post subject: Re: Wilds Bugs Posted: Sun Aug 16, 2009 6:36 am |
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Joined: Wed Jun 10, 2009 11:19 pm Posts: 55
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Im having similar issues to other with refresh rates. Its particularly bad with shroud of darkness and medium of the 3rd circle in play.
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angelatheist
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Post subject: Re: Wilds Bugs Posted: Sun Aug 16, 2009 5:00 pm |
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Joined: Mon Mar 02, 2009 11:00 am Posts: 150
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no new rounds for this interval (this problem happened at about 27 minutes passed since the start of the interval = 81 rounds so there's no way they could be used up already)
P.S. lag is still the biggest issue for me, in 90 rounds with the lag i experience i can make about 40 to 70 actions.
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Shadow76
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Post subject: Re: Wilds Bugs Posted: Fri Aug 28, 2009 10:56 am |
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Joined: Fri Aug 14, 2009 9:41 pm Posts: 5
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Not a big fan of my guy simply wondering around looking very haphazardly for flux wells. It seems like i waste so many rounds trying to find one it is rediculous. when I find one then i have to fight for it, which normally means they kill my avatar before I can get one base out.
Also I dont like not knowing where I am on the map. Am I close to the border or no. My creatures cant scroll the map, only my avatar can.
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coreycorey2000
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Post subject: Re: Wilds Bugs Posted: Wed Sep 02, 2009 9:21 pm |
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Joined: Wed May 06, 2009 8:48 pm Posts: 23
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Won't let me play Ulg Turtle or Lord of Chaos.
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