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Wicked
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Post subject: A few new card Ideas Posted: Thu Aug 21, 2008 2:23 pm |
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Joined: Sun Apr 06, 2008 12:17 pm Posts: 98
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Here I am again with some new card ideas. This time I've come up with a new type of card! I've given it the name 'Relic'. Before I show the cards I would like to tell how the relics work.
- A relic can be placed on any tile that is currently within sight of a figure under your control. - A relic is controlled by the player that controls the tile where the relic is located. - You can't place a building on a space with a relic, but units can move to the space. - A unit can pick up a relic if the unit is on the same tile as the Relic, and the unit can also drop a relic onto the space it is on. - When picking a relic up, or dropping a relic the unit will be dimmed. - When a unit carries a relic the unit's speed is reduced by 1. - If a unit picks up a relic the controller of that unit gains control of the relic. - If a unit carrying a relic dies, or is removed from play then the relic will drop to the tile where the unit was before it died or was removed from play. - If a relic is dropped or placed on an ocean tile it is destroyed at the end of the round. - Only one of each relic may be in play at all times.
Card name: Tome of Creation Domain: 2 any. Casting cost: 7 If you control this relic all of the cards in your hand have their casting cost reduced by 1 flux. The minimum casting cost for any card is 1 flux.
Card name: Tome of the Past Domain: 2 DL. Casting cost: 6 If you control this relic you may at any time pay 2 flux and turn a corpse within sight of one of your figures into a Zombie under your control.
Card name: Tome of the Present Domain: 2 S. Casting cost: 6 If you control this relic all your figures have +2 max health.
Card name: Tome of Change Domain: 2 E. Casting cost: 6 If you control this relic you may at any time pay 1 flux, draw a card and put one of the cards from your hand on top of your deck.
Card name: Tome of the Future Domain: 2 MF. Casting cost: 6 If you control this relic you may at any time pay 1 flux and look at the top two cards of your deck. Put them back in any order.
Card name: Tome of Destruction Domain: 2 any. Casting cost: 8 If you control this relic your units receive +2 damage and +1 range.
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Kelrin
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Post subject: Re: A few new card Ideas Posted: Sun Aug 24, 2008 3:32 am |
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Joined: Wed Jun 11, 2008 10:28 am Posts: 8
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woo, really liking this idea. Only comments are- the destruction one looks too powerful for it's cost. 2 dmg and 1 range is wooohooooo nice for any creature. Mebbe just increase the cost to 3D? And the relic idea about it being able to be carried, I like a lot ^^ Keeps me able to steal it with falcons and hellcats if the opponent leaves it at the back of his base hohohohoho.
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gamezfreak13
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Post subject: Re: A few new card Ideas Posted: Sun Aug 24, 2008 6:16 am |
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Joined: Sun Apr 06, 2008 12:40 am Posts: 58
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Sounds good, but they seem too powerful. Why not make it that 2 relics spawn in the middle of the map or one in each corner, each benefiting the owner. Also, 1 glory could be gained for controlling >50% f the relics or for capturing an enemies relic.
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