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kash
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Post subject: Abyssal Bloodhound [Bug?] Posted: Tue Oct 06, 2009 4:45 am |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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Abyssal Bloodhound does not allow X to be 0, and there isn't any clear reason why this should be the case.
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Hoodoo
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Post subject: Re: Abyssal Bloodhound [Bug?] Posted: Tue Oct 06, 2009 7:03 am |
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Joined: Thu Jul 30, 2009 8:58 pm Posts: 15
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The sacrifice is part of the casting cost.
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kash
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Post subject: Re: Abyssal Bloodhound [Bug?] Posted: Tue Oct 06, 2009 1:04 pm |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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I would be ok with that, but then it should say on the card that X must be at least 1. As far as I know, there is no general rule in TFW that X must always be > 0.
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