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jed
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Post subject: Value of Sleep tokens Posted: Sun Oct 25, 2009 9:14 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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I'm wondering if Sleep tokens are valued appropriately. For instance is that slumbering titan worth playing? How many tokens would make him worth playing?
What about Experience and Elderly Swordmaster?
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CaveTroll
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Post subject: Re: Value of Sleep tokens Posted: Sun Oct 25, 2009 10:26 am |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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I think swordmaster is OK. I have used it, and think i will use it again. The Titan i think is too costly with cards like ascent, lysis etc out there. Two sleep tokens and I might use it.
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PredatORC
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Post subject: Re: Value of Sleep tokens Posted: Sun Oct 25, 2009 11:16 am |
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Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
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Sleep is not good as it works now. It should be allowed to undim the sleeping creatures and act even if they have some sleep tokens (Manipulation, Erg Geyser, Sparker, Ord Beast, Essene Conduit). And there should be a Celestial Imperium creature (more or less worthless without the abylity) or building that removes sleep tokens by dim. Something like the following would be the mechanism I would like to see: Creatures with sleep tokens do not undim as normal. At the beginning of the turn creature loses 1 sleep token.
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Zurken
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Post subject: Re: Value of Sleep tokens Posted: Sun Oct 25, 2009 12:25 pm |
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Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
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Actually Sleep is broken atm. I tried Experience - so I just put these and 1 creature with 2 buildings in deck - so I was able to cast all Experiences at once.. Creature got 6 Sleep tokens, but after it lost 2 of them, it just stayed with the rest (4) tokens on it and I was able to run around with her...
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Altren
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Post subject: Re: Value of Sleep tokens Posted: Sun Oct 25, 2009 2:46 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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2 PredatORC Accordind to your suggestion Ord Beast and other creatures that doesn'r undim as normal completely unaffected by sleep - this doesn't sounds good.
2 Zurken - just tried and it works as is should to: wait 6 rounds and then it undims.
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PredatORC
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Post subject: Re: Value of Sleep tokens Posted: Sun Oct 25, 2009 8:06 pm |
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Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
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Altren wrote: 2 PredatORC Accordind to your suggestion Ord Beast and other creatures that doesn't undim as normal completely unaffected by sleep - this doesn't sounds good. Why? It could improve the use of sleep tokens, and that's the point.
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Altren
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Post subject: Re: Value of Sleep tokens Posted: Sun Oct 25, 2009 10:54 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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This decrease negative effect of sleep tokens in general and makes it too good for such creatures and if we will increase cards cost that have sleep as a result we will have Sleep that players will use only on such creatures, i.e. make cards with sleep much more limited in use than they are now.
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Uncas
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Post subject: Re: Value of Sleep tokens Posted: Mon Oct 26, 2009 12:32 am |
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Joined: Sun Aug 30, 2009 11:09 pm Posts: 51
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I think that Slumbering Titan would be playable with 3 Sleep tokens. It's pretty comparable to Bilgrin's First Prototype, which usually uses its ability 2-3 times per game, essentially losing 2-3 turns.
Experience might be playable with 1 Sleep token. Although with the double Imperium domain in the cost, I really think it would be fair with no Sleep tokens at all.
I haven't played with Elderly Swordmaster at all. I'd probably try him out if his ability only added 1 Sleep token though.
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