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 Post subject: Suggestion: Betting
 Post Posted: Sun Oct 25, 2009 11:44 pm 
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Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
Betting doesn't work. There's no sense to place a bet of more than 1 gold. What's worse is that if you were the only one betting that 1 gold, you will lose it even if you win because of some tax that is rounded up.

I suggest the system could be made to always place a bet on underdogs. The amount could be the number of players or twice that for example. If this would mean giving out too much free gold, the tax percentage could be increased to make up for this.

In addition, a minimum bet larger than 1 could be implemented, for example 3 gold. Three gold still isn't much, even for free players. In fact if both the computer betting and this minimum bet of 3 would be used, the betting system should work beautifully.

One more thing: A bet on underdogs should always be refunded if all players get bet on, or the betting system can't be called fair. This would apply to the system itself too betting on the dogs, if this would ever be implemented.


Last edited by headshot on Mon Oct 26, 2009 11:06 pm, edited 1 time in total.

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 Post subject: Re: Suggestion: Betting
 Post Posted: Mon Oct 26, 2009 5:43 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
I think the problem with non "zero-sum pots" is people can rig things. You can bet on other games outside of the EC and even a late night EC could be rigged pretty easily.


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 Post subject: Re: Suggestion: Betting
 Post Posted: Mon Oct 26, 2009 11:00 pm 
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Boozie wrote:
I think the problem with non "zero-sum pots" is people can rig things. You can bet on other games outside of the EC and even a late night EC could be rigged pretty easily.

I'm sorry, I didn't know betting is possible in other events than official clashes too. Anyway, I meant the system would bet on the dogs in only the official ones. And it IS zero sum (except for tax), when we consider the system itself as taking part in the gambling too, which it would do. I suppose you mean an EC with only some 3 or 4 players by late night EC? This is why I suggested the amount the system bets on dogs should vary with the number of players. With only 3 or 4 the amount would be only 3-8 gold, depending on whether the formula would be the number of players or double that. I doubt anyone would try any rigging for that few gold. In bigger ECs it shouldn't be even possible.


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 Post subject: Re: Suggestion: Betting
 Post Posted: Mon Oct 26, 2009 11:59 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
Doesn't sound unreasonable to me.


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 Post subject: Re: Suggestion: Betting
 Post Posted: Sun Nov 01, 2009 12:59 pm 
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Joined: Fri Jul 31, 2009 9:12 am
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I'm bumping and explaining the current betting system as far as I know it.

The amount of money you get (winning can't be used here since it's sometimes less than you put in :lol: ) if your bet wins, seems to be something like SYT/W, where S is sum of all bets, W sum of bets on winning player (or dogs), T the tax multiplier (something like 0,9), and Y the amount you bet. Of course, if you don't win you get 0.

Please correct the formula in case I got it wrong.


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 Post subject: Re: Suggestion: Betting
 Post Posted: Thu Nov 12, 2009 4:17 pm 
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Joined: Thu Sep 03, 2009 2:36 pm
Posts: 118
How about certain matches have "forced" bets?

Lets assume we call this matches "The Gamble".
Similar to EC, but no prizes to any winners. (or like a small one like 1 power to winner)

Anyway, Everyone who comes in must enter with x gold. X being whatever the game happen to be set at. Lets say the game is a Gamble15 game, where each player must have atleast 15 gold with them.

Before it starts, every player's start with a 15-(10%) gold "bounty" on their head. The extra 10% gold is split into half, where half goes into tfw, the other half is placed as prize for the single winner.

Now the thing about this is, everytime you win, you get your enemy's bounty added to your name. If A wins B in a Gamble15 game, A is now worth 30 gold, B is out, and loses all the gold. The intresting part is, A can decide its enough, and leave, taking 30 gold with him, or profiting 15 gold. On the other hand, he can attempt to fight C(who won D) who has 30 bounty on him too. This goes on untill everyone is has either quit or there is only 1 dude left standing with a big bounty on his head. Said last standing dude claims the 5% as the prize, and the match is done.

Do note, you cannot win more than the bounty on your head. If say theres an uneven amount of players, the extra player who didnt get to fight in the initial round, he cannot win more bounty than he is currently worth.

Pros:
Can quit anytime. Take your winnings with you.
Small extra gold at the end (5% of TOTAL POT) which may be sizeable.
Great way to swap gold.

Cons:
Possibly Confusing.
If you lose your bounty, thats it. GG.

------------------

Alternative, we COULD have a persistant Gambling game. You can add and subtract the bounty on your head, but use the above system. Say i go in, and place 25 on my head. I win a guy with 15 on his head, and i collect it. (if I lost, i would only lose 15) I now have 40 on my head. I decided to take 10 out, and continue looking for victims with a bounty of 30 on my head. If i lose all, i can top up and continue on.


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 Post subject: Re: Suggestion: Betting
 Post Posted: Fri Nov 13, 2009 12:21 am 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
A very minor tweak would make gambling a lot "safer". The 5% (or whatever the value is) rake should apply only to the *losing* bets. I.e. a total of 10 is bet on the winner and 100 on losers. The winners split 10g + .95 * 100g. This means you always get back at least what you bet if you are correct, rather than now where, for example, if you are the only bettor you are guaranteed to lose money.


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