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doiron
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Post subject: Re: Possible changes with release of borderlands Posted: Sun Nov 08, 2009 4:45 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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jed wrote: Nerf: * Fissure: cost 4 glory
Buf: & Wider Woods: 2SXX & Decomposition: 1S Is autodraw being changed? Because if it is, I see no need to nerf fissure, it'd be much worse than sinkhole for territory and would be much worse than lysis for creature removal. The primary reason for the nerf, I thought, was to combat domain denial which was resolved with autodraw. Why not make Decomposition 0S? It's still not really useful at 1S. Wider Woods - Why not 2SSX? I'm a little concerned that all these MF nerfs that will put them from current first to last. But I suppose we'll see shortly.
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Zavia
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Post subject: Re: Possible changes with release of borderlands Posted: Sun Nov 08, 2009 6:26 pm |
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Joined: Thu Sep 03, 2009 2:36 pm Posts: 118
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About the mf/ele wars... im not really sure wad happen. but basically, MTG had slightly similar problems of course. But there was enough cards such that if you used said supposedly strong deck there was a counter deck ready. And if many ppl used said overpowered deck, the counter decks became more common.... Quote: Why not make Decomposition 0S? It's still not really useful at 1S. For a SL deck, it is. Maybe 0SX?
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Uncas
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Post subject: Re: Possible changes with release of borderlands Posted: Sun Nov 08, 2009 6:44 pm |
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Joined: Sun Aug 30, 2009 11:09 pm Posts: 51
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With all of these MF nerfs, does Throne really need nerfed? MF will be going from the easiest-splashed domain to the hardest.
Why is Gilded Organ being nerfed?
A lot of how I feel about these changes depends on whether or not Autodraw is being changed.
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jed
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Post subject: Re: Possible changes with release of borderlands Posted: Sun Nov 08, 2009 9:28 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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I think autodraw will be like it is in beta league. So you will draw basic buildings if you run out. The only draw back of this system is that it makes it where you can't play a deck that doesn't have a base. I'm trying to think of a way around that.
About fissure: It should be worse than lysis for killing creatures and worse than sinkhole for killing buildings since it can do either.
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DarkJello
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Post subject: Re: Possible changes with release of borderlands Posted: Sun Nov 08, 2009 9:37 pm |
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Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
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jed et al: So the Ord Beast bug is being fixed, 6 of 8 nerfs are MF cards, AND you are considering a nerf on Training too? My gelatinous sixth sense is jiggling me that 6 of 8 or 7 of 9 nerfs is too many against one faction. (Yes, "jiggling" is a highly scientific/mythical term). Is MF really so overwhelmingly powerful that they need to be nerfiZed to this extent? Rationale for why all of these cards are headed to the guillotine would be much appreciated. (Let them eat cake)!! Thanx, DarkJello
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Zavia
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Post subject: Re: Possible changes with release of borderlands Posted: Mon Nov 09, 2009 7:03 am |
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Joined: Thu Sep 03, 2009 2:36 pm Posts: 118
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I think its not unfair to ask for explanantions. I believe comparisons, and its possible uses is an important factor in deciding the flux cost. Also, why so few cards? I was expecting some 30 cards myself. Quote: With all of these MF nerfs, does Throne really need nerfed? MF will be going from the easiest-splashed domain to the hardest. As much as all nerfs must take into account the diffrent power levels of each fraction, a card should also be balanced individualy. It is not right to "buff" a weak faction with overpowered and cheap cost cards, as then everyone would only use those cards while using said fraction, and the game as a whole would suffer.
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jed
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Post subject: Re: Possible changes with release of borderlands Posted: Mon Nov 09, 2009 2:04 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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A couple I left off:
* Astridian Forum: -2 HP * lightning elemental: -1 HP
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Nighthawk42
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Post subject: Re: Possible changes with release of borderlands Posted: Mon Nov 09, 2009 7:37 pm |
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Joined: Wed Sep 09, 2009 8:55 am Posts: 138
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doiron wrote: ...Any changes made have to be made in the context of other cards. Training's already been nerfed twice 4hp->3hp, 2M->2MX. Its closest counterpart is Bindweed Poultice which heals 4hp for 2S. No one uses it, but no one used Training before Altren and I started making decks that used it to great effect, so I think that argument's a bit of red herring. Training has +1 attack, -1 hp, and 1 more domain requirement. It's also counter-able with a wide array of cards. Overall, I'd say that's about balanced compared to Bindweed, with a slight edge to Training. I use Blindweed a lot and for the ability to save a creature, keep it active and in position to attack it is well worth it. At 2 cost, it is efficient to save a creature that cost 2 or more and sometimes worth it even with a 1 cost creature. Blindweed is often used in situations where the effective lifegain is only 1 or 2. In those situations, Training effectively gives MORE health, plus the extra attack. The extra domain in Training would help balance them out except that Throne allows Training to be played so early on. Ord Beast: If this is no longer spawnable in controlled space, a single building centered on a flux well completely eliminate the option for the beast to spawn there. Beast already costs a lot of flux to run and can be countered for a flux gain by Negate, Lysis, Entangle, Ascent, and sometimes Draknor's Chain or Teleport (tough for mono Elemental to deal with one with lots of flux behind it though). Decompose: Even at 0 cost this would not be an autoinclude. Sure, it can help shrink your deck, but in most cases getting rid of a single corpse is nearly useless so it is situational at best and there are times when it would just get stuck in your hand. At 1 cost, Gills and Fins is clearly better and few people play 3 of them. Last time around it seems it was Sylvan. Clearly Bamboo Huts are better balanced at 3 than 2, but I'm not sure that Ascent couldn't go back to 3 (originally 2, now 4).
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Sunyaku
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Post subject: Re: Possible changes with release of borderlands Posted: Tue Nov 10, 2009 12:49 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Zavia wrote: Quote: Why not make Decomposition 0S? It's still not really useful at 1S. For a SL deck, it is. Maybe 0SX? As a primarily Sylvan player, I have NEVER played with Decomposition. NEVER EVER EVAR. Not in constructed, not in sealed, not in draft. Even in Loyal Wilds/Treent decks it's waste of space imho. And if it was 0S, I STILL wouldn't play with it. It does very little, and it's too situational. If we had best out of three games with sideboards, then I might consider throwing one in my sideboard... just to spite Tortured Ghost fans. ***Edit-- now that I'm thinking about it. If we increased the cost to something like 4SX and changed the ability to "Remove ALL corpses in play. Forests appear in all spaces where corpses were removed." w/no card draw, then it might actually be useful... some of the time. Or if there are people that think that would be too strong b/c of cards that benefit from forests, you could make it use the terrain scale... like desert becomes grass, grass becomes forest, etc.
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DarkJello
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Post subject: Re: Possible changes with release of borderlands Posted: Tue Nov 10, 2009 6:30 am |
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Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
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2 centavos: I just read the "Changes to Seed Set" thread--which is locked. Glad to see the MF nerfing was scaled back a touch. That is all. DarkJello
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