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 Post subject: Market Tweak
 Post Posted: Sat Dec 05, 2009 12:05 am 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
When looking at "lowest price" / "highest offer" in the market, I would rather it didn't take into account my own buy/sell offers.

This would have two advantages:

1. I would know what is the lowest price / highest offer actually available to me. (In fact, currently it is possible to buy your own card, losing the tax. This should be treated as a bug, imo).

2. With a card on sale (or a pending offer), I would be able to see what the competition is offering, and adjust my price/offer accordingly. Right now, the only way to check that is to remove my offer.


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 Post subject: Re: Market Tweak
 Post Posted: Sat Dec 05, 2009 8:32 am 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Market needs way more adjustments..

History, for example. Because if I am buying a card I can't do anything better to sell 1 I already have for the ridiculously low offer there and then just say we're working out the prices of cards by last offer.. (which is actually taken quite often)
Or someone in need for gold sells his card for that ridiculous offer, thus greatly devaluating all these cards in whole TFW. I don't like that.

So let say (actual market example);
I have 1 Bilgrin's (bfp) - it is now 105/19, last sold for 114 - and want another 2 from a guy who has 3 of them spare.
I sell my one for 19 on market, then ask him to sell me his 3. According to market, the cost will be 60 - we'll get somewhere around 100g probably.. But still in the end I payed 80g for the other 2 bfp instead of 200g, which should be more apropriate.


Also it really needs option to cancel more of my offers at once - let say cancel all visible offfers. (So I f.e. choose MF rares I want to buy/sell - there's 20 cards.. really long time before I remove all of them manually.)

Removing tax for low costed cards (commons mainly) or allowing players to sell card for 1g to game is another one.

But I really would welcome these changes!


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 Post subject: Re: Market Tweak
 Post Posted: Tue Dec 08, 2009 3:55 pm 
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Joined: Wed Sep 09, 2009 8:55 am
Posts: 138
If the market was sufficiently liquid we wouldn't have 86 point spreads on units costing ~100 like in your example.

If there was no tax on the market, more trades would be executed through it and it would be more liquid.

Level 2 data (All bid/ask quantities at all price levels) would also help with seeing supply and demand.


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 Post subject: Re: Market Tweak
 Post Posted: Wed Dec 23, 2009 5:01 pm 
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Joined: Thu Sep 03, 2009 2:36 pm
Posts: 118
I want like total market history with spreadsheets, graphs, pie charts, how many offered in market at what price, how many in players hands, % in circulation etc etc!!!!

If its unavailable, ill take anything i can get. A good market system helps to make more informed decisions, making the price and value of a given product more accurate and fair.


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 Post subject: Re: Market Tweak
 Post Posted: Thu Dec 24, 2009 1:46 am 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
I still check the market by hand, card by card :)

But on a serious note, History section could do with a makeover. I myself have so many pages its largely useless to try and find something in that pool of rather random data. And i count myself lucky that i sold off most of the commons early on so theyre not all over the place.


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 Post subject: Re: Market Tweak
 Post Posted: Thu Dec 24, 2009 1:10 pm 
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Joined: Sun May 10, 2009 11:13 pm
Posts: 75
Honestly, I think it's fine. I think Yaron's issue should be addressed but that's about it. I don't view the market as a mini game to make profit nor do I think it should be catered as one.

If you care that much, make your own excel and track it yourself.


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