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Post subject: Nerf Wind Mogis Posted: Fri Nov 07, 2008 10:33 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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I hate those things. Seriously, an attack that's not an attack, virtual invulnerability.
Plus, if I kill a creature, then get sandwiched on it, I still get dealt damage.
Limit how many wind tokens the can have, or how manyt hey can use in a turn, or something.
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VeratilEladamri
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Post subject: Re: Nerf Wind Mogis Posted: Fri Nov 07, 2008 10:42 pm |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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Maybe make them dim as an extra cost. Adding the fact that they're Aloft, it's pretty powerful for such a small casting cost.
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jed
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 12:51 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Yeah I'm going to nerf it. I'm just figuring out the right way.
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Sinamas
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 4:40 am |
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Joined: Fri Oct 31, 2008 9:40 pm Posts: 11
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wait why nerf it, think about it, if you have played them they are realy nice for some situations but not all powerful. if your going to nerf them you need to nerf every monster that can use an activation ability
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VeratilEladamri
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 7:13 am |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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Examples of ones you want nerfed and why, Sinamas...
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Zycomancer
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 8:05 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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ive heard a bit about wind mogi but what does is the card exactly? I dont think ive run into one.
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VeratilEladamri
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 9:31 am |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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Wind Mogi E3 (1 elemental, 3 flux) Creature Mogi, Aloft
Gains a wind token at the end of the round.
Wind Token: Adjacent Creature moves 1 space away from Mogi. If there is a Figure blocking Creature takes 1 damage.
0A 2HP 4M 3V 0R
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Last edited by VeratilEladamri on Sat Nov 08, 2008 6:09 pm, edited 1 time in total.
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Zycomancer
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 3:23 pm |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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whats the attack and hp? The ability seems usefull, but since its adjacent its not like it can knock away the entire board. Though yes i can see it be usefull.
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VeratilEladamri
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Post subject: Re: Nerf Wind Mogis Posted: Sat Nov 08, 2008 6:09 pm |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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Zycomancer
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Post subject: Re: Nerf Wind Mogis Posted: Sun Nov 09, 2008 6:44 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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So basicly this guy sits in the air and just puishes things into the water as opportunity provides, blasting with wind before and after it moves occasionaly. I could see this being increadably agrivating on heavy water battlefields, i think a once per turn limit on ability sounds a better balance, the fact that he always stays in the air says he should have a higher domain cost as well, i think this would reduce his impact. I don't think hes so nasty he needs to be flat out nuked, but i can see this being a huge powerhouse for the investement needed to play him, especialy if hes lower rareness.
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