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emancipate
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Post subject: Game Provinces Posted: Sun Jan 24, 2010 8:55 pm |
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Joined: Fri May 01, 2009 9:17 pm Posts: 119 Location: behind you eating your cookies...
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Someone posted a different game somewhere in the forum and after playing it a bit I really liked it, I could play that game for 5 minutes while playing this game since they incorporated some time restrictions where a player could only do a few rounds of one event or forage for sellable items a day. They have a different kind of market it shows price increase, decrease, different cities or zones where either the player could be attacked by anyone or a safe city where they can't be attacked. Every zone also has a PvP area where any player could come in and challenge a player there and winning gives them a stat boost, which in TFW's case could be cards that vary and depends on the win, a win against a stronger player could be a stronger phantom card etc. This would be great incorporated into tfw, so new players would have a safe place to play and learn without being beat badly by stronger players, each zones has its own market with different prices and stores, and ai's modded decks [deck code could be provided by players controlling the area] and ai should have a deck that is could be easily recognized to be from that region [[sylvan for heavy forested privinces, Elemental for desert etc, Chaos for swamps or forested mountainous areas etc]] , although tfw is still small having something like this would be neat and give players something else to do while on the site, and the market could have other things to sell besides cards like different animals for pets? with animal food, spells that boost animal stats, or items that does the same, where we could also play against other players with animals for racing or fighting... etc.
Since TFW is about controlling area's and regions why not make a huge map where permanent cities and provinces are controlled by the players [guilds], where local pricing and tax is higher or lower depending on who controls it, where local stores and items is also controlled by established player, where guilds could have a home base in one city or region and if another guild come into the zone they could either fight for area control, power, or gold which is determined by the win, or have guild made tournaments that depends on the tournament creator would give out cards that was put into the pot like in the pit. One guild could only control one area which varies in size, and the map would grow with new cities and provinces as the tfw's story progresses. The benefits of controlling map areas could be some badges or something that could show on your profile in the "general lobby" and/or a gold allowance which is higher in bigger areas, to give people in other guilds a reason to try to take over a new area.
I hope you incorporate something like this so the feel of the game would be closer to the story or expansion.
cheers
Last edited by emancipate on Wed Jan 27, 2010 7:34 am, edited 1 time in total.
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Zurken
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Post subject: Re: Game Provinces Posted: Mon Jan 25, 2010 5:32 pm |
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Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
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Do we want RPG game or easy (but good) card game? As I'm always up for RPGs don't take my vote into consideration Nice job, emancipate! But too huge.. unrealizable in next few yers, I'm afraid
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UBER
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Post subject: Re: Game Provinces Posted: Fri Mar 12, 2010 8:05 am |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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I would enjoy guilds controling areas.
Last bumped by emancipate on Fri Mar 12, 2010 8:05 am.
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