Although It may seem pretty hopeless to continue the card ideas forum, i'm still going at it any way
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Benefits of Darkness
2 Flux
Enchant World
1 DL 1 Unaligned
Whoever has the creature with the least vision gains 1 glory at the end of the round.
Benefits of Confusion
1 Flux
Enchant World
1 HoC 1 UA (Unaligned)
Whoever has the most Entities on the field but the least hex occupation gains 1 glory at the end of the round.
Planar Intersection, Water
1 EL
3 Flux
Enchant Ocean
All hexes adjacent to enchant become ocean.
(3 Flux, Dims) Any Figure within two hexes of enchant is enchanted with Swims and any unoccupied space within 2 spaces becomes ocean.