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 Post subject: Guard Discipline
 Post Posted: Wed Feb 17, 2010 9:11 am 
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SX 3

Enchant Creature

Target creature gets +1 attack + 2 range. You take another turn and gain 1 flux.


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 Post subject: Re: Guard Discipline
 Post Posted: Wed Feb 17, 2010 1:43 pm 
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Welcome sylvan training, just much stronger!


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 Post subject: Re: Guard Discipline
 Post Posted: Wed Feb 17, 2010 5:00 pm 
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Zurken wrote:
Welcome sylvan training, just much stronger!


*Runs away from arrows*


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 Post subject: Re: Guard Discipline
 Post Posted: Thu Feb 18, 2010 4:31 am 
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Its arguable this isnt stronger than training.


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 Post subject: Re: Guard Discipline
 Post Posted: Thu Feb 18, 2010 4:30 pm 
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It's arguable this is much stronger than training. But what exactly does
UBER wrote:
You take another turn and gain 1 flux.
mean?
You only get 1 flux next turn?


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 Post subject: Re: Guard Discipline
 Post Posted: Thu Feb 18, 2010 11:48 pm 
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No, noob, it means (at least as I've understood it) after casting this card you play again! And that it costs only 2f in the end.
So - you cast it, shoot with the creature and the opponent has no chance to do anything with it, or prepare for it .. just hi, your x/2 flier has just been shot down by my Sapling! Thank you for coming around, come again!
Maybe if it would be ench. undimmed creature, creature dims..


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 Post subject: Re: Guard Discipline
 Post Posted: Fri Feb 19, 2010 1:55 am 
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Zurken wrote:
No, noob, it means (at least as I've understood it) after casting this card you play again! And that it costs only 2f in the end.
So - you cast it, shoot with the creature and the opponent has no chance to do anything with it, or prepare for it .. just hi, your x/2 flier has just been shot down by my Sapling! Thank you for coming around, come again!
Maybe if it would be ench. undimmed creature, creature dims..

*Runs from pseudo-infinite loop*


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 Post subject: Re: Guard Discipline
 Post Posted: Tue Feb 23, 2010 2:50 am 
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Location: Madison, WI
Interesting idea, but giving MORE range AND attack to sylvan creatures would be nasty.


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 Post subject: Re: Guard Discipline
 Post Posted: Tue Feb 23, 2010 6:06 pm 
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zurken wrote:
No, noob, it means (at least as I've understood it) after casting this card you play again! And that it costs only 2f in the end.
So - you cast it, shoot with the creature and the opponent has no chance to do anything with it, or prepare for it .. just hi, your x/2 flier has just been shot down by my Sapling! Thank you for coming around, come again!
Maybe if it would be ench. undimmed creature, creature dims..


If this is what it means, then yes, I would say it is quite OP.


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 Post subject: Re: Guard Discipline
 Post Posted: Thu Feb 25, 2010 3:46 am 
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Regardless if the card is OP or not i meant to introduce two new game dynamics. One is higher initial cost with flux back in exchange for more reward. Second is instant turn.


Here are some card exmaples to compare it to. (Spells)

Sunburst - Deal 3 less instant damage
Drain Blood - Deals 1 less damage but dosnt give creature life and cant damage more than one creature
Lysis - Deals infinite more damage and can stop creature from takin turn
Possesion - Same as lysis
Cull the weak - Deals 1 less damage but isnt a global spell

All - Dont require a creature to dim to use.

Or any other form of spell creature control can be compared to this.


Bottom Line- Most of the time the effect of this card turn skipping wont be noticeable compared to training since most people wait to use training as a trap card. Training also will make more creatures run away your right. A 2/5 craigscout is a tough charecter however a 2/2 craigscout with 2 range has far less likelyhood of surviving and likely wont deal as much damage as a 2/5 craigscout.

People(jed) oppose sylvan having too much attack boosts but I dont find this a signifigant attack boost. I dont find it unflavorful for the card to give an attack boost either. I could also see the card being:


Guard Discipline SX 2

Enchant creature

Target creature get + 2 range, When this card is played take another turn and gain 1 flux.

Actually, thats even better since a lot of top 2 or 3 sylvan decks use a bunch of 4 flux cards. The flux cost would fit perfect.


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