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noob_mexican
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 1:10 am |
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Joined: Sat May 30, 2009 10:31 pm Posts: 188
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UBER wrote: I think whoever thought of it dispite being smart and sexy should have reported it themselve regardless if they could or could not win without bug abuse.
First of all, who is to say it is a bug?Second, maybe the person who thought of it has previously asked jed a question related to how globe is supposed to work and waited an hr for an answer and never got one. Perhaps, the person realized that it would make sense that it is not a bug. UBER wrote: The combo isn't achieving a high win ratio because I havnt seen a single card draw card played in 6 games. Because one person is incapable of turning it into an OP combo dosnt mean another is not.
I never said it was not OP. I said there is no proof that it is OP. If we go nerfing stuff because "someone out there may be able to turn it into an OP combo" then a lot more cards need nerfs. As for if taken=removed, I don't know. Perhaps jed or altren could answer that? queeshai wrote: clearly this is a bug with flash flood -- by the logic that it isn't, every world enchantment should continue having effect while taken by the globe. That is incorrect. The wording of Flash Flood is not the same as the wording on any other world enchant. So this argument holds no ground. queeshai wrote: dl and mf decks would have zero chance of winning. Quite funny. The two times I watched it played, it was beaten by MF, and then DL.
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Ugly_Pug
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 1:14 am |
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Joined: Fri Jul 03, 2009 9:50 pm Posts: 132
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Sorry, but the topic of this thread is not a bug. Flash Flood is unusual for an enchantment in that it physically alters the world. In fact, I think Forest Fire, Kudzu, and Flash Flood are the only enchantments which can do that. I hope we can all agree that the other two are not in the same league as Flood in the size and scope of the alteration. The effect created by Flood is maintained until Flood is gone. This can be accomplished by destroying the enchantment or when Flood runs out of tokens. IMO, when something is taken, it is essentially put in stasis inside whatever figure did the taking. When Globe takes Flash Flood, Flood still exists inside the Globe and it is frozen with however many tokens it has left. If Globe is destroyed (or sacrificied), "Any enchantment held by Globe is replaced...". But the Flood is not gone, just trapped inside the Globe. The water should remain. I'm not sure if the combo is OP, but it definitely deserves some consideration.
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queeshai
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 1:27 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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noob_mexican wrote: queeshai wrote: clearly this is a bug with flash flood -- by the logic that it isn't, every world enchantment should continue having effect while taken by the globe. That is incorrect. The wording of Flash Flood is not the same as the wording on any other world enchant. So this argument holds no ground. it is difficult to argue semantics with someone uninterested in the semantics in question. Ugly_Pug wrote: IMO, when something is taken, it is essentially put in stasis inside whatever figure did the taking. When Globe takes Flash Flood, Flood still exists inside the Globe and it is frozen with however many tokens it has left. <snip> The water should remain. as noted earlier in this thread, your logic applies to all world enchantments. e.g., attrition exists in the globe, has no tokens, and you are effectively arguing that the effect should remain, since it is in "stasis". noob_mexican wrote: Quite funny. The two times I watched it played, it was beaten by MF, and then DL. your anecdotes does not address my point. anyone can take an overpowered card and fail to execute, due to either bad luck or incompetence.
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noob_mexican
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 1:36 am |
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Joined: Sat May 30, 2009 10:31 pm Posts: 188
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I agree with Ugly_Pug, that seems to be what it does, and it seems very logical behavior. So the question now is, is it OP? If it is, nerf away. Right now, I have not seen any evidence it is OP. queeshai wrote: it is difficult to argue semantics with someone uninterested in the semantics in question. Until Flash Flood is removed from play, it's effect stays. I see no where that says taken=removal.
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emancipate
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 1:38 am |
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Joined: Fri May 01, 2009 9:17 pm Posts: 119 Location: behind you eating your cookies...
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Quote: Dose loxlorn globe work with turmoil?
yes yes it does
all for the glory of mighty draknor
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queeshai
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 2:00 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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noob_mexican wrote: Until Flash Flood is removed from play, it's effect stays. I see no where that says taken=removal. Attrition: Enchant World. Any enemy Creature in area you control takes 1 damage at the end of round. I see nothing about "removal" or "taken"! so, by the logic above, attrition (and, once again, nearly every other world enchantment) will continue while in the globe. or after a disenchant! or wait ......... maybe it is IMPLIED that enchantments that are removed or taken are not in effect! as for overpowered. you can actually have the entire map in perpetual flood starting on round one. cast warren, glub bird, raw power, weather vane, flash flood. on round two, move the glub bird and cast loxlorn globe. for better win percentages (for those who wish to continue abusing this bug until it is fixed, I'd recommend a sylvan/elemental deck that has cheap fliers (falcon, sleet mogi, wind mogi, dusk efreet), gills and fins, call to battles, and maybe nefarious research with a diplomat.
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noob_mexican
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 2:26 am |
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Joined: Sat May 30, 2009 10:31 pm Posts: 188
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queeshai wrote: Attrition: Enchant World. Any enemy Creature in area you control takes 1 damage at the end of round.
I see nothing about "removal" or "taken"! so, by the logic above, attrition (and, once again, nearly every other world enchantment) will continue while in the globe. or after a disenchant! or wait ......... maybe it is IMPLIED that enchantments that are removed or taken are not in effect! Exactly.You see nothing about "removal".Which means that it's effect can be taken away without the card being removed.As opposed to Flash Flood.Which states that it's effect stays until it is removed. No where does it say that taken=removal, so it makes perfect sense that the terrain stays water. queeshai wrote: as for overpowered. you can actually have the entire map in perpetual flood starting on round one. cast warren, glub bird, raw power, weather vane, flash flood. on round two, move the glub bird and cast loxlorn globe. Would you like to redo the math? 10 flux starting+5 flux from raw power+3 flux second round=18 flux. 7 flux warren+1 flux glub+5 flux vane+2 flux flood+2 flux globe+2 flux to take the flood=19 flux. So that would not work after all. queeshai wrote: for better win percentages (for those who wish to continue abusing this bug until it is fixed, I'd recommend a sylvan/elemental deck that has cheap fliers (falcon, sleet mogi, wind mogi, dusk efreet), gills and fins, call to battles, and maybe nefarious research with a diplomat. lol...thats...genius!!
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queeshai
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 2:38 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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noob_mexican wrote: Exactly.You see nothing about "removal".Which means that it's effect can be taken away without the card being removed. huh? noob_mexican wrote: As opposed to Flash Flood.Which states that it's effect stays until it is removed. no, it doesn't state this. for those that care: Flash flood: Lifespan(2). Enchant World. All land spaces without a Figure become ocean. When Flash Flood is removed all these spaces are returned to their previous terrain. noob_mexican wrote: Would you like to redo the math? 10 flux starting+5 flux from raw power+3 flux second round=18 flux. 7 flux warren+1 flux glub+5 flux vane+2 flux flood+2 flux globe+2 flux to take the flood=19 flux. So that would not work after all. you are right. though, the perpetual flash flood could still be cast in the first round (with two raw powers). or, with the cards I listed initially, the perpetual flash flood could be cast in the second round after your opponent has had (at most) one move.
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noob_mexican
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 2:53 am |
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Joined: Sat May 30, 2009 10:31 pm Posts: 188
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queeshai wrote: no, it doesn't state this. for those that care:
Flash flood: Lifespan(2). Enchant World. All land spaces without a Figure become ocean. When Flash Flood is removed all these spaces are returned to their previous terrain. Lol? When flash flood is removed all spaces return to previous terrain. Until it is removed, they are water. Taken does not equal removed.
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DarkJello
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Post subject: Re: loxlorn globe and flashflood Posted: Sun Feb 21, 2010 3:36 am |
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Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
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My 2 centavos: Question #1: Do all the cards appear to be working correctly in this combo? yes (remove, destroy, sacrifice, taken... are each different) Question #2: Is the combo OP? probably Question #3: Can anything be done to fix the situation IF it is determined to be OP? yes Question #4: Is the discoverer of this combo as sexy as he thinks? I doubt it Peace, DarkJello The undisputed master of gelatinous forces throughout much of Europe and the new world...
_________________ Ad astra per alia porci!$!
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