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 Post subject: A story mode.
 Post Posted: Sun Feb 28, 2010 4:00 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
I think that sicne we have so many cards, we can create a lot of possible stories in the TFW by using a preprogrammed match. For example, lots of ice sheets to symbolize a glacier, a starting card in hand to resemble an ally, there are lots of possibilities.

Also, if possible, it would be nice to have players pick a Hero as there avatar and have it automatically spawn, say where you play your first base. Heroes are in viewtopic.php?f=3&t=1619.


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 Post subject: Re: A story mode.
 Post Posted: Thu Mar 04, 2010 7:42 am 
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Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
This has been suggested before.

I 100% agree.


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 Post subject: Re: A story mode.
 Post Posted: Thu Mar 04, 2010 3:05 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I think this has been suggested once every 4 or 5 months since this game began.

And I still support it OVER 9000 percent.


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 Post subject: Re: A story mode.
 Post Posted: Mon Mar 08, 2010 12:10 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Sunyaku wrote:
I think this has been suggested once every 4 or 5 months since this game began.

And I still support it OVER 9000 percent.

Ok jed, why the hell have you not implemented this idea then? I don't mean to be rude, but if people suggest it so many times, you should probably have implemented it already. :roll:


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 Post subject: Re: A story mode.
 Post Posted: Wed Mar 10, 2010 2:19 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
UBER wrote:
coughREWARDScoughANDQUESTScoughcough

Sunyaku wrote:
If we had a campaign mode, I would force new users to play through this extended storyline-based tutorial before they could play real players.

Hmmm, after looking at these two posts, I think in order to encourage people to play the story mode, we should have some rewards for completing the campaign and sidequests as well.

Possible Rewards (All rewards are starter cards, which means that are phantoms that stay indefinitley)
1 Hero Card (see first post for link to heroes).
A set of Elemental/Chaos/Celestial Imperium Support Spells and Enchants(Players can only choose 1 set).
1 Random Odd Rarity Card
1 Card from the card ideas forum that's worth looking at.
Few examples of that:
viewtopic.php?f=3&t=400
viewtopic.php?f=3&t=1128
viewtopic.php?f=3&t=1013
viewtopic.php?f=3&t=1589


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 Post subject: Re: A story mode.
 Post Posted: Wed Mar 10, 2010 2:25 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
More Rewards:
More Good Card Ideas
viewtopic.php?f=3&t=1014
viewtopic.php?f=3&t=1588
viewtopic.php?f=3&t=845
viewtopic.php?f=3&t=847
viewtopic.php?f=3&t=1666
Ok, enough with these card ideas, moving on.
1 Power (Not a starter card, but makes you feel very self-accomplished to get 1 power :D)
Access to a secret domain race, the Ullari!(Kudos to lord_midnight :D) You automatically receive 5 Crystal Cities as starting bases and can now have Ullari Phantoms. (Ullari info is in link below.)
viewtopic.php?f=3&t=1005


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