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Post subject: Bilgrin Posted: Mon Mar 15, 2010 1:34 pm |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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Bilgrin
MfXX 1
Creature Dwarf
1/2/2/2/1
Bilgrin dose not undim as normal
(5 flux) (Dim) Create a random bilgrin construct in a space adjacent to bilgrin
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Zblader
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Post subject: Re: Bilgrin Posted: Mon Mar 15, 2010 7:51 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Err... a bit OP. I'm just think about what i could do with Bells of Dorn, Scorched Horizons, and Goblin Slave Market.... throw in a twisting intententions and this could become very OP indeed.
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Post subject: Re: Bilgrin Posted: Tue Mar 16, 2010 12:26 am |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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You would have to discard 2 cards to use bilgrin, 1 more to cast bell of dorn, and 1 more to use it.
So your looking at discarding 3-4 cards to get one creature.
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Zblader
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Post subject: Re: Bilgrin Posted: Tue Mar 16, 2010 12:33 am |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Alright, my bad. But wouldn't bells of dorn still net you a lot of prototypes (not to mention with an ord stone)?
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Post subject: Re: Bilgrin Posted: Tue Mar 16, 2010 4:24 am |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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Yeah, it would be a powerful combo once it was going but difficult to set up.
Once you did, have a few bilgrin creations though it would be unholy.
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noob_mexican
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Post subject: Re: Bilgrin Posted: Wed Mar 17, 2010 2:20 am |
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Joined: Sat May 30, 2009 10:31 pm Posts: 188
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umm erg geyser? also, wouldn't "random bligrin construct" = bilgrins first prototype at the moment?
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Post subject: Re: Bilgrin Posted: Wed Mar 17, 2010 6:41 pm |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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Yeah, I also assume if there was a first prototype there will eventually be a second. The cards ability cost is actually based off the first prototype.
Erg geyser is the probably the way to go.
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Zblader
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Post subject: Re: Bilgrin Posted: Wed Mar 17, 2010 11:14 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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