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Zblader
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Post subject: Re: Tell me what you have made Posted: Sat Mar 27, 2010 10:10 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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CaveTroll wrote: {Script,Renegade Timesap,89}
A new puzzle. Supposed to be only one way to solve this, so please tell me if you can find more.
PS: I can't see the infobox when I play this. If this can be fixed it would be great:) Seems like we're in the same boat troll .
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Zblader
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Post subject: Re: Tell me what you have made Posted: Sun Mar 28, 2010 3:25 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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{Script,Fording the River,102} Very basic at the moment, still a wip. I think it's concept is good though.
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Ugly_Pug
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Post subject: Re: Tell me what you have made Posted: Tue Mar 30, 2010 3:49 am |
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Joined: Fri Jul 03, 2009 9:50 pm Posts: 132
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I've beat all 3 of the Renegade Apprentice scenarios. My method for 1 and 3 is basically the same, BTW. Not sure if that is intended. I cannot figure out how to do better than battle Renegade Timesap to a stalemate, though.
Much fun, all of them.
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raptorus
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Post subject: Re: Tell me what you have made Posted: Wed Mar 31, 2010 7:01 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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community driven development,
a dream in every child life, now it is real! nice nice
jed, do you know this game (a really bad one, but has nice campains (battle for wesnoth)) i think this game is still alive because every body can help to develope a part of the game.
(the mainline developer of this game are idiots, really)
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Zblader
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Post subject: Re: Tell me what you have made Posted: Thu Apr 01, 2010 1:20 am |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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BFW is a good game, but only because everyone can contribute to it. I totally agree with raptorus, that game would've gotten nowhere without the fans.
However, the engines are different. Wesnoth is a Tactical Strategy/Semi Rpg, TFW is Semi-Tactical/TCG kind of game. Fanmade cards could be easilt overpowered, and the same could be said for the scripting. We also have a smaller player base, and even people within that fanbase that can program.
So nice try, but I think we should just be concerned with bigger player base and the Story Mode for the moment.
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CaveTroll
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Post subject: Re: Tell me what you have made Posted: Fri Apr 09, 2010 2:20 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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{Script,Sylvan Deck,137}
{Script,Celestial Imperium,144}
{Script,Chaos,149} {Script,Buildings,151} {Script,Mountain Folk,150} {Script,Buildings 2,152} {Script,Dark Legion,171}
Removed some of the card the AI usually don't know how to play and added some new. Hopefully this will be a little more challenging and fun to test your decks against.
Last edited by CaveTroll on Mon Apr 19, 2010 3:32 pm, edited 1 time in total.
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CaveTroll
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Post subject: Re: Tell me what you have made Posted: Mon Apr 12, 2010 4:54 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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{Script,Renegade King,153}
Try to beat the renegade King. given Ai a legal constructed deck, but fixed the map a little. Hopefully to AIs advantage.
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CaveTroll
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Post subject: Re: Tell me what you have made Posted: Sat Jun 12, 2010 5:07 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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Put all my standard Ai scripts in to this: {Script,Random Ai Decks,236} You can therefore no longer chose wich of them you want to play against. The good thing is that they now no longer fill so much space in the solo scenarios, and it can also be fun not to know exactly what deck u are facing. Also made some new decks.
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Altren
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Post subject: Re: Tell me what you have made Posted: Sat Jun 12, 2010 5:23 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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You, probably, should make a dialog box with possibility to choose AI deck or choose random one.
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Altren
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Post subject: Re: Tell me what you have made Posted: Sat Jun 12, 2010 10:34 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Why you removed AI player from that script?
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