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 Post subject: New Tutorial
 Post Posted: Fri Apr 09, 2010 7:07 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Here is the new tutorial: {Script,First Mission,135}
I still need to do a few things to the last segment but I'm hoping for some feedback.
Does it seem better than the tutorial now?


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 Post subject: Re: New Tutorial
 Post Posted: Fri Apr 09, 2010 7:43 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Two words:
LOVE IT.

^^


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 Post subject: Re: New Tutorial
 Post Posted: Fri Apr 09, 2010 11:01 pm 
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Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
definitely an improvement over the previous tutorial. There a couple small problems like "remember to pass at the end of round" comes up a bit too frequently. the S and X of the SX domain end up on different lines and \n shows up as \n, not a new line.

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 Post subject: Re: New Tutorial
 Post Posted: Sat Apr 10, 2010 12:59 am 
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Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
Overall, kudos...I like it. It breaks down basic actions and game purpose very clearly. A typo...On the Hostile Dwarves screen I think import should be important.
Few things I might consider adding...
- I would consider adding something which explains the difference between a spell and an enchantment and maybe difference between world, building,creature, and space enchantments.
- I would consider adding something which explains how to choose direction of attack in a melee.
- I would consider adding something which explains Army and Market tabs and how to use basic functions on them.


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 Post subject: Re: New Tutorial
 Post Posted: Sat Apr 10, 2010 3:09 am 
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Joined: Thu Nov 26, 2009 4:10 am
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Ugly_Pug wrote:
Overall, kudos...I like it. It breaks down basic actions and game purpose very clearly. A typo...On the Hostile Dwarves screen I think import should be important.
Few things I might consider adding...
- I would consider adding something which explains the difference between a spell and an enchantment and maybe difference between world, building,creature, and space enchantments.
- I would consider adding something which explains how to choose direction of attack in a melee.
- I would consider adding something which explains Army and Market tabs and how to use basic functions on them.

Hmm, I'd also say that you want to include something about creature abilities and the cost symbols (Dim and Flux cost).


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 Post subject: Re: New Tutorial
 Post Posted: Sat Apr 10, 2010 4:24 am 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
I haven't tried the new tutorial, but I'm assuming this isn't there... autodraw...

I played a whole week with a deck overinflated with buildings only to stumble onto the autodraw infomation on the site completely by accident. Since finding that, I've dominated you all!!! You no longer have that valuable secret tucked away in the depths of the interwebs!!!

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 Post subject: Re: New Tutorial
 Post Posted: Sat Apr 10, 2010 4:27 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
You have a long way to go my friend. TFW isn't all about building turbo ;) .


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 Post subject: Re: New Tutorial
 Post Posted: Sat Apr 10, 2010 9:26 pm 
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Joined: Tue Mar 24, 2009 2:57 am
Posts: 93
I'll keep it short and sweet...I like the improvements you made jed. One thing I would add is how water interacts with creatures since its one thing I find new players surprised at. Easily added if you throw in a teleport into water somewhere along the lines.

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 Post subject: Re: New Tutorial
 Post Posted: Sun Apr 11, 2010 1:59 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
I'd say something about Cloudburst would be better, as it is one of the most staple water cards.


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 Post subject: Re: New Tutorial
 Post Posted: Tue Apr 13, 2010 3:08 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I broke the first level that has the two DL buildings. :-P Here's the error code:

Compile Errors:
line:1, col:16 : Expected '('


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