Difference between revisions of "Flux Counting"

From theFarWilds
Jump to: navigation, search
(The Counting Tree)
(TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT.)
Line 20: Line 20:
  
  
                              TURN 1: 10 flux
+
                    TURN 1: 10 flux
                                      - 7 flux - Grove
+
                            - 7 flux - Grove -----(without tenderfoot archer)-->(continued)
                                      - 1 flux - tenderfoot archer or valedune arborist
+
                            - 1 flux - tenderfoot archer or valedune arborist
                                      = 2 flux left
+
                            = 2 flux left
 
                                 -------------------------
 
                                 -------------------------
 
                                 |            |          |
 
                                 |            |          |
Line 30: Line 30:
 
                               = 2 flux left |          = 0 flux left - END TURN
 
                               = 2 flux left |          = 0 flux left - END TURN
 
                         Turn 2:  5 flux      |_  Turn 2:  3 flux
 
                         Turn 2:  5 flux      |_  Turn 2:  3 flux
     -----------------------------------      |              -------------------------> ETC
+
     -----------------------------------      |              ------------------------>(continued)
 
     |                  |              |    |________      (not casting) |        (casting)
 
     |                  |              |    |________      (not casting) |        (casting)
 
     V                  |              V              |___                V
 
     V                  |              V              |___                V

Revision as of 22:24, 19 November 2009

Flux Counting and Improving Your Opening Game

Whats your opening like?

Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match but if possible more. It will give you an edge.

The Counting Tree

The absolute best way is to do it with a pencil and a piece of paper. You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep the defended. We are going to use these cards

TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT.

                    TURN 1: 10 flux
                           - 7 flux - Grove  -----(without tenderfoot archer)-->(continued)
                           - 1 flux - tenderfoot archer or valedune arborist
                           = 2 flux left
                               -------------------------
                               |            |          |
                               V            |          V
                          END TURN          |          - 2 flux - Thistle Falcon
                              = 2 flux left |          = 0 flux left - END TURN
                       Turn 2:  5 flux      |_  Turn 2:  3 flux
   -----------------------------------      |              ------------------------>(continued)
   |                  |               |     |________      (not casting) |        (casting)
   V                  |               V              |___                V
  END TURN            |_________     END TURN            |________     END TURN
Turn 3:  8 flux                |____Turn 3:  8 flux               |   Turn 3:  6 flux
       - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal
       - 3 flux - Bamboo Watchtower    |   - 3 flux - Flame Ent   |          - 1 cloudburst
       = 0 flux left (AND MIDDLE FLUX) |   = 0 flux left          |          = 0 flux left   

________________________________________|__________________________|_________________________