Difference between revisions of "Scripting Examples"

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[[Scripting]]
 
Example Scripts:
 
Example Scripts:
  
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  player.shuffleDeck();
 
  player.shuffleDeck();
 
  }
 
  }
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 +
 +
// Using entityCallback
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// This removes the oldest building each round
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void onNewRound()
 +
{
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forEachEntity(); // loop through all the Entities
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}
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bool entityCallback(Entity ent)
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{
 +
if(ent.isType(2)) // Is it a building
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{
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ent.remove();
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return(false); // don't need to call entityCallback anymore
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}
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return(true); // we haven't found a building yet so keep checking
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}
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 +
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// enchantEntity example
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Player aiPlayer=getAIPlayer(0);
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Entity entity1 = createEntity("Earthworks",6,6,aiPlayer);
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enchantEntity(entity1, "Iron Gate", aiPlayer);

Latest revision as of 23:30, 26 March 2010

Scripting Example Scripts:

// Fortified AI
void configGame()
{
	addAIPlayer("Evil Fish","Crypt Doctor",0);
}

void beforeStart()
{
	Player aiPlayer=getAIPlayer(0); 
	createEntity("Earthworks",6,6,aiPlayer);
	createEntity("Earthworks",10,10,aiPlayer);
	createEntity("Axe Captain",6,7,aiPlayer);
	createEntity("Attrition",-1,-1,aiPlayer);	
}


// Specifying the Deck
void beforeStart()
{
	Player player=getHumanPlayer(0); 
	int ds=player.deckSize();
	for(int n=0; n<ds; n++)
	{
		player.removeDeckCard(0);
	}

	player.addToDeck("Graveyard",0);
	player.addToDeck("Red Imp",0);
	player.addToDeck("Red Imp",0);
	player.addToDeck("Black Plague",0);
	player.addToDeck("Crypt Doctor",0);
	player.addToDeck("Hypnotic Banshee",0);
	player.addToDeck("Nether Plasma",0);
	player.addToDeck("Dank Pit",0);

	player.shuffleDeck();
}


// Using entityCallback
// This removes the oldest building each round
void onNewRound()
{
	forEachEntity(); // loop through all the Entities 
}

bool entityCallback(Entity ent)
{
	if(ent.isType(2)) // Is it a building
	{
		ent.remove();
		return(false); // don't need to call entityCallback anymore
	}	
	return(true); // we haven't found a building yet so keep checking
}


// enchantEntity example
Player aiPlayer=getAIPlayer(0); 
Entity entity1 = createEntity("Earthworks",6,6,aiPlayer);
enchantEntity(entity1, "Iron Gate", aiPlayer);