Difference between revisions of "Location Functions"
From theFarWilds
Line 6: | Line 6: | ||
== Methods == | == Methods == | ||
− | bool isAloft(); | + | bool '''isAloft'''(); |
// false if an Aloft guy is grounded after melee | // false if an Aloft guy is grounded after melee | ||
− | bool isValid(); | + | bool '''isValid'''(); |
Revision as of 21:01, 3 April 2010
A location object represents a particular hex on the playing map. See the Coordinate System page for more info.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid();