Difference between revisions of "Location Functions"
From theFarWilds
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== Constructors == | == Constructors == | ||
− | Location createLocation( int x, int y ); | + | Location '''createLocation'''( int x, int y ); |
== Methods == | == Methods == |
Revision as of 21:02, 3 April 2010
A location object represents a particular hex on the playing map. See the Coordinate System page for more info.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid();