Difference between revisions of "Player Functions"
From theFarWilds
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− | [[ | + | [[Category:Scripts]] |
− | + | Each '''player object''' represents a human or ai player. | |
− | Player | + | == Constructors == |
− | + | Player '''getAIPlayer'''( int index ); | |
+ | |||
+ | Player '''getHumanPlayer'''( int index ); | ||
+ | |||
+ | Player '''getPlayer'''( int index ); | ||
− | + | == Methods == | |
bool '''isValid'''(); | bool '''isValid'''(); | ||
− | void '''addToHand'''(string cardName) | + | |
− | void '''addToDeck'''(string cardName,int index) | + | bool '''isHuman'''(); |
− | Card '''getDeckCard'''(int index) | + | |
− | Card '''getHandCard'''(int index) | + | void '''addToHand'''( string cardName ); |
− | void '''removeHandCard'''(int index) | + | |
− | void '''removeDeckCard'''(int index) | + | void '''addToDeck'''( string cardName, int index ); |
− | void '''drawCard'''() | + | |
− | void '''shuffleDeck'''() | + | Card '''getDeckCard'''( int index ); |
− | int '''deckSize'''() | + | |
− | int '''handSize'''() | + | Card '''getHandCard'''( int index ); |
− | void '''addFlux'''(int delta) | + | |
− | void '''addGlory'''(int delta) | + | void '''removeHandCard'''( int index ); |
− | int '''getFlux'''() | + | |
− | int '''getGlory'''() | + | void '''removeDeckCard'''( int index ); |
− | void '''setTeam'''(int | + | |
− | // | + | void '''drawCard'''(); |
+ | |||
+ | void '''shuffleDeck'''(); | ||
+ | |||
+ | int '''deckSize'''(); | ||
+ | |||
+ | int '''handSize'''(); | ||
+ | |||
+ | void '''addFlux'''( int delta ); | ||
+ | |||
+ | void '''addGlory'''( int delta ); | ||
+ | |||
+ | int '''getFlux'''(); | ||
+ | |||
+ | int '''getGlory'''(); | ||
+ | |||
+ | void '''setTeam'''( int teamId ); | ||
+ | // set to zero for no team |
Latest revision as of 02:05, 13 April 2010
Each player object represents a human or ai player.
Constructors
Player getAIPlayer( int index ); Player getHumanPlayer( int index ); Player getPlayer( int index );
Methods
bool isValid(); bool isHuman(); void addToHand( string cardName ); void addToDeck( string cardName, int index ); Card getDeckCard( int index ); Card getHandCard( int index ); void removeHandCard( int index ); void removeDeckCard( int index ); void drawCard(); void shuffleDeck(); int deckSize(); int handSize(); void addFlux( int delta ); void addGlory( int delta ); int getFlux(); int getGlory(); void setTeam( int teamId ); // set to zero for no team