Difference between revisions of "Location Functions"
From theFarWilds
(New page: Scripting There is only one Location function now: bool isValid();) |
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− | [[ | + | [[Category:Scripts]] |
− | + | A location object represents a particular hex on the playing map. Note that the TFW [[Coordinate System]] is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero. | |
− | bool isValid(); | + | |
+ | == Constructors == | ||
+ | Location '''createLocation'''( int x, int y ); | ||
+ | |||
+ | == Methods == | ||
+ | bool '''isAloft'''(); | ||
+ | // false if an Aloft guy is grounded after melee | ||
+ | |||
+ | bool '''isValid'''(); | ||
+ | |||
+ | int '''distance'''(Location); | ||
+ | |||
+ | int '''getX'''(); | ||
+ | int '''getY'''(); | ||
+ | |||
+ | Player '''getController'''(); |
Latest revision as of 14:20, 16 April 2010
A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid(); int distance(Location); int getX(); int getY(); Player getController();