Difference between revisions of "Location Functions"
From theFarWilds
(→Methods) |
|||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | [[Category:Scripts]] |
+ | A location object represents a particular hex on the playing map. Note that the TFW [[Coordinate System]] is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero. | ||
− | + | == Constructors == | |
− | bool isAloft(); | + | Location '''createLocation'''( int x, int y ); |
+ | |||
+ | == Methods == | ||
+ | bool '''isAloft'''(); | ||
// false if an Aloft guy is grounded after melee | // false if an Aloft guy is grounded after melee | ||
+ | |||
+ | bool '''isValid'''(); | ||
+ | |||
+ | int '''distance'''(Location); | ||
+ | |||
+ | int '''getX'''(); | ||
+ | int '''getY'''(); | ||
+ | |||
+ | Player '''getController'''(); |
Latest revision as of 14:20, 16 April 2010
A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid(); int distance(Location); int getX(); int getY(); Player getController();