Difference between revisions of "Location Functions"
From theFarWilds
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[[Category:Scripts]] | [[Category:Scripts]] | ||
+ | A location object represents a particular hex on the playing map. Note that the TFW [[Coordinate System]] is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero. | ||
== Constructors == | == Constructors == | ||
− | Location createLocation( int x, int y ); | + | Location '''createLocation'''( int x, int y ); |
== Methods == | == Methods == | ||
− | bool isAloft(); | + | bool '''isAloft'''(); |
// false if an Aloft guy is grounded after melee | // false if an Aloft guy is grounded after melee | ||
− | bool isValid(); | + | bool '''isValid'''(); |
+ | |||
+ | int '''distance'''(Location); | ||
+ | |||
+ | int '''getX'''(); | ||
+ | int '''getY'''(); | ||
+ | |||
+ | Player '''getController'''(); |
Latest revision as of 14:20, 16 April 2010
A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid(); int distance(Location); int getX(); int getY(); Player getController();