Difference between revisions of "Location Functions"
From theFarWilds
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bool '''isValid'''(); | bool '''isValid'''(); | ||
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+ | int '''distance'''(Location); | ||
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+ | int '''getX'''(); | ||
+ | int '''getY'''(); | ||
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+ | Player '''getController'''(); |
Latest revision as of 14:20, 16 April 2010
A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid(); int distance(Location); int getX(); int getY(); Player getController();