Difference between revisions of "Acorns"

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Acorns are the currency used to improve your [[Kingdom]].
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Acorns are the secondary currency used in The Far Wilds. They can be used as the entrance fee for several [[Scenarios]], or used to purchase [[Phantom Cards]]. Phantom Cards cannot be purchased with any currency other than acorns. The acorn [[Market]] price of a Phantom Card will be the same as what the Card was last purchased for in [[Gold]].  
  
Acorns are earned by creating good scenarios, raiding kingdoms (you must have 200 acorns to earn acorns when raiding), or earning 50 every 3 hours if you have less than 500.
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Acorns are awarded for wins. Each win against another player grants 10 acorns, loose grants 1. Each win against AI grants the player 1 acorn. In addition, players get 20 acorns for 5 wins per day, and 140 acorns for 25 wins per week. Winning games is the only way to obtain acorns. Acorns cannot be traded for gold, and vice versa. They also cannot be traded or given to another player.

Latest revision as of 08:06, 16 July 2013

Acorns are the secondary currency used in The Far Wilds. They can be used as the entrance fee for several Scenarios, or used to purchase Phantom Cards. Phantom Cards cannot be purchased with any currency other than acorns. The acorn Market price of a Phantom Card will be the same as what the Card was last purchased for in Gold.

Acorns are awarded for wins. Each win against another player grants 10 acorns, loose grants 1. Each win against AI grants the player 1 acorn. In addition, players get 20 acorns for 5 wins per day, and 140 acorns for 25 wins per week. Winning games is the only way to obtain acorns. Acorns cannot be traded for gold, and vice versa. They also cannot be traded or given to another player.