Difference between revisions of "Flux Counting"
From theFarWilds
(New page: == Flux Counting and Improving Your Opening Game== Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 ...) |
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− | == Flux Counting | + | == Flux Counting == |
− | + | Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength. | |
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+ | For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency. |
Latest revision as of 21:21, 21 October 2013
Flux Counting
Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.