Difference between revisions of "Flux Counting"
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− | == Flux Counting | + | == Flux Counting == |
− | + | Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength. | |
− | + | For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency. | |
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Latest revision as of 21:21, 21 October 2013
Flux Counting
Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.