|
|
(32 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
− | == Flux Counting and Improving Your Opening Game== | + | == Flux Counting == |
| | | |
− | Whats your opening like?
| + | Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength. |
| | | |
− | Flux counting is the coin term for a well planned opening game.
| + | For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency. |
− | Generally it should be used to plan flux spending for round 3 or 4 of
| + | |
− | a match but its possible for more. It will give you an edge.
| + | |
− | | + | |
− | This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.
| + | |
− | | + | |
− | == The Counting Tree ==
| + | |
− | | + | |
− | The absolute best way is to do it with a pencil and a piece of paper.
| + | |
− | You put turn one in the top middle of the paper and branch out plays. As
| + | |
− | an example I will make a flux counting tree for a sylvan/elemental deck. In
| + | |
− | this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the
| + | |
− | middle flux well but I also want to keep the defended. We are going to use these
| + | |
− | cards in the example below.
| + | |
− | | + | |
− | CARDS:
| + | |
− | Grove---------------(7 flux
| + | |
− | Vapor Mahal---------(5 flux)
| + | |
− | Tenderfoot archer---(1 flux)
| + | |
− | Cloudburst----------(1 flux)
| + | |
− | Thistle Falcon------(2 flux)
| + | |
− | Flame Ent-----------(3 flux)
| + | |
− | Bamboo Watchtower---(3 flux)
| + | |
− | | + | |
− | == TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT. ==
| + | |
− | | + | |
− | | + | |
− | | + | |
− | TURN 1: 10 flux
| + | |
− | - 7 flux - Grove -----(without tenderfoot archer)-->(continued)
| + | |
− | - 1 flux - tenderfoot archer or valedune arborist
| + | |
− | = 2 flux left
| + | |
− | -------------------------
| + | |
− | | | |
| + | |
− | V | V
| + | |
− | END TURN | - 2 flux - Thistle Falcon
| + | |
− | = 2 flux left | = 0 flux left - END TURN
| + | |
− | Turn 2: 5 flux |_ Turn 2: 3 flux
| + | |
− | ----------------------------------- | ------------------------>(continued)
| + | |
− | | | | |________ (not casting) | (casting)
| + | |
− | V | V |___ V
| + | |
− | END TURN |_________ END TURN |________ END TURN
| + | |
− | Turn 3: 8 flux |____Turn 3: 8 flux | Turn 3: 6 flux
| + | |
− | - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal
| + | |
− | - 3 flux - Bamboo Watchtower | - 3 flux - Flame Ent | - 1 cloudburst
| + | |
− | = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left
| + | |
− | _______________________________________|__________________________|_____________________________
| + | |
Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.