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− | == Flux Counting and Improving Your Opening Game== | + | == Flux Counting == |
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− | Whats your opening like?
| + | Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength. |
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− | Flux counting is the coin term for a well planned opening game.
| + | For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency. |
− | Generally it should be used to plan flux spending for round 3 or 4 of
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− | a match but its possible to plan further. It will give you an edge.
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− | This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.
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− | == Introduction to the Counting Tree ==
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− | The absolute best way is to do it with a pencil and a piece of paper.
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− | You put turn one in the top middle of the paper and branch out plays. As
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− | an example I will make a flux counting tree for a sylvan/elemental deck. In
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− | this example I want to cast [[Vapor Mahal]] and [[Bamboo Watch Tower]] quickly to claim the
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− | middle flux well but I also want to keep them defended. We also want to plan ahead
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− | for the times we don't draw a Bamboo Watch Tower by having a flux replacement. In this example, my flux replacement for [[Tenderfoot Archer]] is [[Valedune Arborist]].
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− | This is the original deck I got the idea of flux counting from. I spent roughly 2 months losing quite a bit to build a as strong as possible sylvan/elemetal rush. Originaly it had no [[Valedune Arborist]] and no [[Bamboo Watchtower]]. I had galorix take a look at my deck and he said I need [[Bamboo Watch tower]]. I even argued with him over it because at the time I didnt like the card. When I added [[Bamboo Watch tower]] the deck immediately started doing better. Heres a mathematical reason the deck did better when I added [[Valedune Arborist]].
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− | == '''Know your flux''' ==
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− | Turn 1: 10 flux.
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− | Turn 2: 13 flux.
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− | Turn 3: 16 flux.
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− | Heres a small mathematical example of why knowing your flux count is important.
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− | Turn 3: 16 flux
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− | - 7 flux [[Grove]]
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− | - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]
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− | - 3 flux [[Bamboo Watch Tower]]
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− | - 5 flux [[Vapor Mahal]]
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− | = 0 flux left
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− | This way your planning to do as much as possible with your early flux.
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− | CARDS this example is using:
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− | [[Grove]]---------------(7 flux)
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− | [[Vapor Mahal]]---------(5 flux)
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− | [[Tenderfoot Archer]]---(1 flux)
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− | [[Valedune Arborist]]---(1 flux)
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− | [[Cloudburst]]----------(1 flux)
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− | [[Thistle Falcon]]------(2 flux)
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− | [[Flame Ent]]-----------(3 flux)
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− | [[Bamboo Watch Tower]]--(3 flux)
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− | [color=#0000FF] TURN 1: 10 flux[/color]
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− | - 7 flux - Grove -----(without tenderfoot archer)-->(continued)
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− | - 1 flux - tenderfoot archer or valedune arborist
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− | = 2 flux left
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− | -------------------------
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− | V | V
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− | END TURN | - 2 flux - Thistle Falcon
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− | = 2 flux left | = 0 flux left - END TURN
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− | Turn 2: 5 flux |_ Turn 2: 3 flux
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− | ----------------------------------- | ------------------------>(continued)
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− | | | | |________ (not casting) | (casting)
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− | V | V |___ V
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− | END TURN |_________ END TURN |________ END TURN
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− | Turn 3: 8 flux |____Turn 3: 8 flux | Turn 3: 6 flux
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− | - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal
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− | - 3 flux - Bamboo Watch Tower | - 3 flux - Flame Ent | - 1 cloudburst
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− | = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left
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− | --------------------------------------_|---------------------------|--------------------------
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− | (FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,
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− | CARDS) | | Cloudburst
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− | == Outro ==
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− | So good luck and happy playing. If you need any help ask. | + | |
Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.