Difference between revisions of "Constable of Glorn"
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At the end of the round your nearest completed building in sight of Constable has +1 vision until the end of next round. | At the end of the round your nearest completed building in sight of Constable has +1 vision until the end of next round. | ||
[[Category:Gnome]] | [[Category:Gnome]] | ||
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+ | == Specifics of Operation == | ||
+ | Sometimes, you will have two buildings that are equidistant from the Constable. In this case, the vision bonus is added to the building that was created first. | ||
+ | |||
+ | |||
+ | Vision bonus is added at the end of the round, so a dying building will still get the vision bonus, and then die. This means the vision bonus may not be seen the next round. |
Revision as of 19:49, 17 September 2009
Creature Stats
Stats | Domain Level | Flux Cost | Attributes | |
---|---|---|---|---|
Attack | 1 | {{{6}}} | {{{7}}} | {{{8}}} |
Hit Points | 4 | |||
Speed | 4 | |||
Vision | 3 | |||
Range | 0 |
At the end of the round your nearest completed building in sight of Constable has +1 vision until the end of next round.
Specifics of Operation
Sometimes, you will have two buildings that are equidistant from the Constable. In this case, the vision bonus is added to the building that was created first.
Vision bonus is added at the end of the round, so a dying building will still get the vision bonus, and then die. This means the vision bonus may not be seen the next round.