Difference between revisions of "Early Dawn"

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(New page: {{card|Early Dawn.jpg|Elemental|EX1|Odd}} {{spell}} All Creatures take their end of round and start round actions now.)
 
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{{spell}}
 
{{spell}}
 
All Creatures take their end of round and start round actions now.
 
All Creatures take their end of round and start round actions now.
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== Specifics of Operation ==
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All creatures take their end of round actions, followed by their after end of round actions, followed by their start of round actions.
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End of round actions will include things stated on the cards as "End of Round", such as the Constable of Glorn giving a building +1 Vision.
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After end of round actions will include actions such as losing two life in water or dying if they have less than 0 HP.
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Start of round actions will include undimming and things stated on the card text as "At beginning of the round".
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Actions occur in order the creatures were created.
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== More Questions? ==
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To ask questions about this card, please visit this [http://thefarwilds.com/forum/viewtopic.php?f=4&t=561 thread]

Revision as of 20:22, 17 September 2009



Spell Effect


All Creatures take their end of round and start round actions now.

Specifics of Operation

All creatures take their end of round actions, followed by their after end of round actions, followed by their start of round actions.

End of round actions will include things stated on the cards as "End of Round", such as the Constable of Glorn giving a building +1 Vision.

After end of round actions will include actions such as losing two life in water or dying if they have less than 0 HP.

Start of round actions will include undimming and things stated on the card text as "At beginning of the round".

Actions occur in order the creatures were created.

More Questions?

To ask questions about this card, please visit this thread