Difference between revisions of "Flux Counting"

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(New page: == Flux Counting and Improving Your Opening Game== Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 ...)
 
(Flux Counting)
 
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== Flux Counting and Improving Your Opening Game==
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== Flux Counting ==
  
    Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match. It will give you an edge.
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Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.  
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For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.

Latest revision as of 21:21, 21 October 2013

Flux Counting

Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.

For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.