Difference between revisions of "Flux Counting"

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(Flux Counting and Improving Your Opening Game)
(Flux Counting)
 
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== Flux Counting and Improving Your Opening Game==
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== Flux Counting ==
  
Whats your opening like?
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Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.
  
Flux counting is the coin term for a well planned opening game.
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For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.
Generally it should be used to plan flux spending for round 3 or 4 of
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a match but if possible more. It will give you an edge.
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== The Counting Tree ==
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    The absolute best way is to do it with a pencil and a piece of paper.
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You put turn one in the top middle of the paper and branch out plays. As
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an example I will make a flux counting tree for a sylvan/elemental deck. In
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this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the
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middle flux well but I also want to keep the defended.
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                              TURN 1: 10 flux
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                                      - 7 flux - Grove
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                                      - 1 flux - tenderfoot archer or valedune arborist
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                                      = 2 flux left
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                                -------------------------
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                                |            |          |
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                                V            |          V
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                              PASS          |          - 2 flux - Thistle Falcon
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                              = 2 flux left |          = 0 flux left
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                        Turn 2:  5 flux      |_  Turn 2:  3 flux
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      -------------------------------------  |              ----------------
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      |                  |                |  |__________                  |
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      V                  |                V              |___              V
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      PASS                |_________      PASS                |________    PASS
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    Turn 3:  8 flux                |_____ Turn 3:  8 flux              | Turn 3:  6 flux
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          - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal  |        - 5 vapor mahal
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          - 3 flux - Bamboo Watchtower    |    - 3 flux - Flame EnT  |        - 1 cloudburst
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          = 0 flux left (AND MIDDLE FLUX) |    = 0 flux left          |        = 0 flux left
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___________________________________________|____________________________|_______________________
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Latest revision as of 21:21, 21 October 2013

Flux Counting

Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.

For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.