Difference between revisions of "Flux Counting"

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(Introduction to the Counting Tree)
(Flux Counting)
 
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== '''Know your flux''' ==
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== Flux Counting ==
  
Turn 1: 10 flux.
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Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.  
Turn 2: 13 flux.
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Turn 3: 16 flux.
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Heres a small mathematical example of why knowing your flux count is important.
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For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.
 
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Turn 3: 16 flux
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        - 7 flux [[Grove]]
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        - 1 flux [[Tenderfoot Archer]] or [[Valedune Arborist]]
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        - 3 flux [[Bamboo Watch Tower]]
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        - 5 flux [[Vapor Mahal]]
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        = 0 flux left
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This way your planning to do as much as possible with your early flux. In this case adding [[Valedune Arborist]] let me do this combo safer, and since it was more often safer I was able to do it much more often.
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Here is the flux tree and a list of cards I use in this example. You may not think to notice this at first but the cards on the list are entirely commons. :) Please feel free to use these, and if you do I hope you enjoy the deck as much as I have.
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CARDS this example is using:
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[[Grove]]---------------(7 flux)
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[[Vapor Mahal]]---------(5 flux)
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[[Tenderfoot Archer]]---(1 flux)
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[[Valedune Arborist]]---(1 flux)
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[[Cloudburst]]----------(1 flux)
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[[Thistle Falcon]]------(2 flux)
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[[Flame Ent]]-----------(3 flux)
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[[Bamboo Watch Tower]]--(3 flux)
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                    TURN 1: 10 flux[/color]
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                            - 7 flux - Grove  -----(without tenderfoot archer)-->(continued)
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                            - 1 flux - tenderfoot archer or valedune arborist
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                            = 2 flux left
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                                -------------------------
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                                |            |          |
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                                V            |          V
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                          END TURN          |          - 2 flux - Thistle Falcon
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                              = 2 flux left |          = 0 flux left - END TURN
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                        Turn 2:  5 flux      |_  Turn 2:  3 flux
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    -----------------------------------      |              ------------------------>(continued)
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    |                  |              |    |________      (not casting) |        (casting)
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    V                  |              V              |___                V
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  END TURN            |_________    END TURN            |________    END TURN
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Turn 3:  8 flux                |____Turn 3:  8 flux              |  Turn 3:  6 flux
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        - 5 flux - Vapor Mahal        |_    - 5 flux - Vapor Mahal |          - 5 vapor mahal
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        - 3 flux - Bamboo Watch Tower  |  - 3 flux - Flame Ent  |          - 1 cloudburst
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        = 0 flux left (AND MIDDLE FLUX) |  = 0 flux left          |          = 0 flux left 
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--------------------------------------_|---------------------------|--------------------------
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(FINAL      Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor,
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  CARDS)                              |                            |    Cloudburst
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== Outro ==
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Written by UBER.
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Special thanks to Keyser for motivating to make the page and showing me how to make it. Special thanks to Galorix for unknowingly helping me stumble on the idea.
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Latest revision as of 21:21, 21 October 2013

Flux Counting

Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.

For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.