Difference between revisions of "Flux Counting"

From theFarWilds
Jump to: navigation, search
(Flux Counting)
(Flux Counting)
 
(3 intermediate revisions by one user not shown)
Line 1: Line 1:
 
== Flux Counting ==
 
== Flux Counting ==
  
Flux counting is the search for synergy in cards based almost entirely off their flux cost regardless of any other synergy or strength.
+
Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.  
  
This is most important early when flux is limited. Good examples are found all over but Sylvan/Elemental has one of the best examples of gaining early field control. Look below at the turns, flux costs, and total flux.  
+
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.
 
+
Turn 1: 10 flux -- [[Grove]] (7 flux)+ [[Tinderfoot Archer]] (1 flux) -- ''2 flux left''
+
Turn 2: 2 + 3 = 5 flux -- [[Bamboo Watchter]] -- ''2 flux left''
+
Turn 3: 2 + 3 = 5 flux -- [[Vapor Mahal]] -- '''0 FLUX LEFT'''
+

Latest revision as of 21:21, 21 October 2013

Flux Counting

Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.

For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.