Difference between revisions of "Steps"
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These are the few things you need to know in order to master the Far Wilds. | These are the few things you need to know in order to master the Far Wilds. | ||
Latest revision as of 19:56, 16 September 2008
These are the few things you need to know in order to master the Far Wilds.
Contents |
Moving around the Map
Right click and drag to move the map around. (Left click in Flash version) Mouse Scroll wheel to zoom in and out of the map.
player status
Control
Every Entity in the game is controlled by some player or is uncontrolled.
Any Entity that you play from your hand is controlled by you.
Spaces on the map are also controlled by players. The most common way to control spaces is with Buildings. Buildings give you control over any space they can see. If two players have Buildings that can see a given space that space is uncontrolled.
You can see the area you control on the map. It is shown as a ring of your player's color.
Contested Areas of Control
When a building of yours can see a space that can also be seen by an enemy building that space is not controlled by either of you. The space will be uncontrolled until only buildings of one side can see the space.
Cards
flux wells
glory
domain
baseness
passing / round structure
building buildings
construction sites
uncontrolled units
Space Enchantments
World Enchantments
Creature Enchantments
Types of cards: Buildings,Creatures,Enchantments,Spells
Creatures not dieing till end of round
Creatures not able to act the turn they come into play
Dimming vs Actable
Canceling an action
Selecting a special ability
cycling a card
Autodraw
Shooting
melee