Difference between revisions of "Steps"

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These are the few things you need to know in order to master the Far Wilds.
 
These are the few things you need to know in order to master the Far Wilds.
  

Latest revision as of 19:56, 16 September 2008

These are the few things you need to know in order to master the Far Wilds.

Contents

Moving around the Map

Right click and drag to move the map around. (Left click in Flash version) Mouse Scroll wheel to zoom in and out of the map.

player status

Player Status

Control

Dwarven Hall, Flux Well and Area controlled by you.

Every Entity in the game is controlled by some player or is uncontrolled.

Any Entity that you play from your hand is controlled by you.

Spaces on the map are also controlled by players. The most common way to control spaces is with Buildings. Buildings give you control over any space they can see. If two players have Buildings that can see a given space that space is uncontrolled.

You can see the area you control on the map. It is shown as a ring of your player's color.


Contested Areas of Control

When a building of yours can see a space that can also be seen by an enemy building that space is not controlled by either of you. The space will be uncontrolled until only buildings of one side can see the space.


Cards

Cards


flux wells glory domain baseness passing / round structure building buildings construction sites uncontrolled units Space Enchantments World Enchantments Creature Enchantments Types of cards: Buildings,Creatures,Enchantments,Spells Creatures not dieing till end of round Creatures not able to act the turn they come into play Dimming vs Actable Canceling an action Selecting a special ability cycling a card Autodraw Shooting melee