Difference between revisions of "Autodraw"

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The Far Wilds tries to make sure you are always able to increase your domain level. It does this by sometimes changing the next card you would draw. If you don't have a card that gives you domain in your hand and you don't have a domain building currently constructing you will draw the next card that gives you domain left in your Army.
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The Far Wilds tries to make sure you are always able to increase your domain level. It does this by sometimes changing the next card you would draw. Autodraw works any time you draw a card (start of game, start of round, card draw as effect from played card).
  
If you don't have base in play and in hand you will draw base that you can cast (if you have it in deck).
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1) When the game starts, any [[:Category:Basic|Basic building]] (any [[Grove]], [[Graveyard]], etc.) in your Army is added to a list of External Cards.
  
This means if you are building an army you don't have to worry about putting enough buildings in to be able to randomly draw one when you need it.
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2) If you don't have a Base in play or in your hand, you will draw the first one available (closest to top of your Deck) from your Army if you have the domain to play it.
  
As a result it makes it easier to play dual domain armies. For example if you have a [[Grove]] but really need a Mountain Folk domain you can discard the grove and hopefully draw a [[Dwarven Hall]] for your next card.
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3) If you have a card in hand that you don't have the domain for and you don't have a card that gives you that domain in hand that you can play, you will draw the first available card from your Army that gives you that domain if you have one. If there isn't a card in your Army then you will draw one from your External Card list.  
  
Cards like [[Fairy Emissary]] give domain only through ability, so it's not giving domain normally
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4) If you don't have a domain providing card in hand that you have the domain to play, you will draw the first domain providing card in your deck.
Only cards that always give domain without special cases can be autodrawn, so you won't get [[Treetop Dominion]] but you'll get [[Weather Vane]].
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This means that if you start with one Grove in your Army and later it is destroyed. You will keep drawing Groves as long as you need them.
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[[Category:Rules]]

Latest revision as of 14:16, 21 July 2011

The Far Wilds tries to make sure you are always able to increase your domain level. It does this by sometimes changing the next card you would draw. Autodraw works any time you draw a card (start of game, start of round, card draw as effect from played card).

1) When the game starts, any Basic building (any Grove, Graveyard, etc.) in your Army is added to a list of External Cards.

2) If you don't have a Base in play or in your hand, you will draw the first one available (closest to top of your Deck) from your Army if you have the domain to play it.

3) If you have a card in hand that you don't have the domain for and you don't have a card that gives you that domain in hand that you can play, you will draw the first available card from your Army that gives you that domain if you have one. If there isn't a card in your Army then you will draw one from your External Card list.

4) If you don't have a domain providing card in hand that you have the domain to play, you will draw the first domain providing card in your deck.


This means that if you start with one Grove in your Army and later it is destroyed. You will keep drawing Groves as long as you need them.