Difference between revisions of "Flux Counting"
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== Flux Counting and Improving Your Opening Game== | == Flux Counting and Improving Your Opening Game== | ||
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+ | Whats your opening like? | ||
Flux counting is the coin term for a well planned opening game. | Flux counting is the coin term for a well planned opening game. | ||
Generally it should be used to plan flux spending for round 3 or 4 of | Generally it should be used to plan flux spending for round 3 or 4 of | ||
a match but if possible more. It will give you an edge. | a match but if possible more. It will give you an edge. | ||
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== The Counting Tree == | == The Counting Tree == |
Revision as of 22:06, 19 November 2009
Flux Counting and Improving Your Opening Game
Whats your opening like?
Flux counting is the coin term for a well planned opening game.
Generally it should be used to plan flux spending for round 3 or 4 of a match but if possible more. It will give you an edge.
The Counting Tree
The absolute best way is to do it with a pencil and a piece of paper.
You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep the defended.
TURN 1: 10 flux - 7 flux - Grove - 1 flux - tenderfoot archer or valedune arborist = 2 flux left ------------------------- | | | V | V PASS | - 2 flux - Thistle Falcon = 2 flux left | = 0 flux left Turn 2: 5 flux |_ Turn 2: 3 flux ------------------------------------- | ---------------- | | | |__________ | V | V |___ V PASS |_________ PASS |________ PASS Turn 3: 8 flux |_____ Turn 3: 8 flux | Turn 3: 6 flux - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal - 3 flux - Bamboo Watchtower | - 3 flux - Flame EnT | - 1 cloudburst = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left
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