Difference between revisions of "Flux Counting"
(→TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT.) |
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(FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor, | (FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor, | ||
− | CARDS) | | Cloudburst | + | CARDS) | | Cloudburst |
Revision as of 23:10, 19 November 2009
Flux Counting and Improving Your Opening Game
Whats your opening like?
Flux counting is the coin term for a well planned opening game. Generally it should be used to plan flux spending for round 3 or 4 of a match but its possible to plan further. It will give you an edge.
This can be used to plan a rush or be used to find the safest way to get that 3rd domain. Often, you can find a card that would be better replaced with a similar card of different flux cost. Sometimes the difference between 1 and 2 flux costs or 3 and 4 flux costs and so on can mean a huge difference.
The Counting Tree
The absolute best way is to do it with a pencil and a piece of paper. You put turn one in the top middle of the paper and branch out plays. As an example I will make a flux counting tree for a sylvan/elemental deck. In this example I want to cast Vapor Mahal and Bamboo Watchtower quickly to claim the middle flux well but I also want to keep them defended. We also want to plan ahead for the times we don't draw a Bamboo Watchtower.
CARDS: Grove---------------(7 flux Vapor Mahal---------(5 flux) Tenderfoot Archer---(1 flux) Valedune Arborist---(1 flux) Cloudburst----------(1 flux) Thistle Falcon------(2 flux) Flame Ent-----------(3 flux) Bamboo Watchtower---(3 flux)
TROUBLE UNDERSTANDING THE TREE? THEN YOU NEED TO GET A PEN AND PAPER OUT AND RECREATE IT.
Try to focus
TURN 1: 10 flux - 7 flux - Grove -----(without tenderfoot archer)-->(continued) - 1 flux - tenderfoot archer or valedune arborist = 2 flux left ------------------------- | | | V | V END TURN | - 2 flux - Thistle Falcon = 2 flux left | = 0 flux left - END TURN Turn 2: 5 flux |_ Turn 2: 3 flux ----------------------------------- | ------------------------>(continued) | | | |________ (not casting) | (casting) V | V |___ V END TURN |_________ END TURN |________ END TURN Turn 3: 8 flux |____Turn 3: 8 flux | Turn 3: 6 flux - 5 flux - Vapor Mahal |_ - 5 flux - Vapor Mahal | - 5 vapor mahal - 3 flux - Bamboo Watchtower | - 3 flux - Flame Ent | - 1 cloudburst = 0 flux left (AND MIDDLE FLUX) | = 0 flux left | = 0 flux left --------------------------------------_|---------------------------|-------------------------- (FINAL Tenderfoot, Bamboo, Vapor |Tenderfoot, Vapor, Flame Ent| Tenderfoot, Falcon, Vapor, CARDS) | | Cloudburst