Difference between revisions of "Scripting"

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Example Scripts:
 
Example Scripts:
// Fortified AI
+
<nowiki>// Fortified AI
 
void configGame()
 
void configGame()
 
{
 
{
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createEntity("Axe Captain",6,7,aiPlayer);
 
createEntity("Axe Captain",6,7,aiPlayer);
 
createEntity("Attrition",-1,-1,aiPlayer);
 
createEntity("Attrition",-1,-1,aiPlayer);
}
+
}</nowiki>

Revision as of 15:28, 16 March 2010

This is the start of the scripting API. It will be expanded over time. If you want something ask for it in the forum.


Functions you can implement:

void setupGame(); // Sets up the game state such as # of players, Map Size, if they need to set a deck or not, etc

void beforeStart(); // Do things here before any action. Place creatures and buildings, change their decks etc.

void afterAction(); // not yet

void playersTurn(IPlayer player); // not yet

bool canPass(IPlayer player); // not yet // called when the real players try to pass. This is so you can ensure they do a particular action before passing.


Functions you can call: IEntity createEntity(string CardName, int x_coord , int y_coord,IPlayer controller ); IEntity createEntity(string CardName ,ILocation loc,IPlayer controller); IEntity createEntity(string CardName ,ILocation loc); ILocation createLocation(int x,int y); IPlayer getAIPlayer(int index) void addAIPlayer(string PlayerName,string Avatar,int teamID); // can only call this from configGame() // all parameters are ignored for now



Example Scripts: // Fortified AI void configGame() { addAIPlayer("Evil Fish","Crypt Doctor",0); } void beforeStart() { IPlayer aiPlayer=getAIPlayer(0); createEntity("Earthworks",6,6,aiPlayer); createEntity("Earthworks",10,10,aiPlayer); createEntity("Axe Captain",6,7,aiPlayer); createEntity("Attrition",-1,-1,aiPlayer); }