Difference between revisions of "Entity Functions"
From theFarWilds
Line 8: | Line 8: | ||
bool isValid(); | bool isValid(); | ||
string getName(); | string getName(); | ||
− | + | ||
Player getController(); | Player getController(); | ||
void setController(Player); | void setController(Player); |
Revision as of 18:41, 19 March 2010
Scripting Entity Functions are called on the Entity object. For example
Entity ent=getFigure(createLocation(3,3)); ent.remove();
List of functions:
bool isValid(); string getName(); Player getController(); void setController(Player); bool isType(int type); // Types: Creature=1, Building=2,Enchantment=3,Item=4,(Corpse,Flux Well,Ruin)=5,World Enchantment=6 Location getLoc(); bool moveEntity(Location); // returns false if it can't move there void remove(); void destroy(); void sacrifice();