Difference between revisions of "Scripting Examples"
From theFarWilds
Line 45: | Line 45: | ||
void onNewRound() | void onNewRound() | ||
{ | { | ||
− | + | forEachEntity(); // loop through all the Entities | |
} | } | ||
bool entityCallback(Entity ent) | bool entityCallback(Entity ent) | ||
{ | { | ||
− | if(ent.isType( | + | if(ent.isType(2)) // Is it a building |
{ | { | ||
ent.remove(); | ent.remove(); |
Revision as of 12:24, 21 March 2010
Scripting Example Scripts:
// Fortified AI void configGame() { addAIPlayer("Evil Fish","Crypt Doctor",0); } void beforeStart() { Player aiPlayer=getAIPlayer(0); createEntity("Earthworks",6,6,aiPlayer); createEntity("Earthworks",10,10,aiPlayer); createEntity("Axe Captain",6,7,aiPlayer); createEntity("Attrition",-1,-1,aiPlayer); }
// Specifying the Deck void beforeStart() { Player player=getHumanPlayer(0); int ds=player.deckSize(); for(int n=0; n<ds; n++) { player.removeDeckCard(0); } player.addToDeck("Graveyard",0); player.addToDeck("Red Imp",0); player.addToDeck("Red Imp",0); player.addToDeck("Black Plague",0); player.addToDeck("Crypt Doctor",0); player.addToDeck("Hypnotic Banshee",0); player.addToDeck("Nether Plasma",0); player.addToDeck("Dank Pit",0); player.shuffleDeck(); }
// Using entityCallback // This removes the oldest building each round void onNewRound() { forEachEntity(); // loop through all the Entities } bool entityCallback(Entity ent) { if(ent.isType(2)) // Is it a building { ent.remove(); return(false); // don't need to call entityCallback anymore } return(true); // we haven't found a building yet so keep checking }