Difference between revisions of "Location Functions"
From theFarWilds
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[[Category:Scripts]] | [[Category:Scripts]] | ||
+ | Location objects represent a particular hex on the playing map. See the [[Coordinate System]] page for more info. | ||
== Constructors == | == Constructors == |
Revision as of 20:39, 3 April 2010
Location objects represent a particular hex on the playing map. See the Coordinate System page for more info.
Constructors
Location createLocation( int x, int y );
Methods
bool isAloft(); // false if an Aloft guy is grounded after melee bool isValid();