Difference between revisions of "Location Functions"

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[[Category:Scripts]]
 
[[Category:Scripts]]
A location object represents a particular hex on the playing map.  See the [[Coordinate System]] page for more info.
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A location object represents a particular hex on the playing map.  Note that the TFW [[Coordinate System]] is transposed -- the x-axis is vertical and the y-axis is horizontal.  Labeling starts from zero.
  
 
== Constructors ==
 
== Constructors ==

Revision as of 21:16, 3 April 2010

A location object represents a particular hex on the playing map. Note that the TFW Coordinate System is transposed -- the x-axis is vertical and the y-axis is horizontal. Labeling starts from zero.

Constructors

Location createLocation( int x, int y );

Methods

bool isAloft(); 
// false if an Aloft guy is grounded after melee

bool isValid();