Difference between revisions of "Entity Functions"
From theFarWilds
Line 21: | Line 21: | ||
Player '''getController'''(); | Player '''getController'''(); | ||
+ | |||
void '''setController'''( Player controller ); | void '''setController'''( Player controller ); | ||
Revision as of 21:30, 3 April 2010
Each entity object represents a creature, building, enchantment, corpse, or ruin. Collectively, these objects define the current game state.
Constructors
Entity createEntity( string cardName, int x_coord, int y_coord, Player controller ); Entity createEntity( string cardName, Location loc, Player controller ); Entity createEntity( string cardName, Location loc );
See also getFigure( Location loc ).
Methods
bool isValid(); // check to see if entity was created successfully bool doesExist(); // check to see if entity has been removed
string getName(); Player getController(); void setController( Player controller ); bool isType( int type ); // Types: Creature=1, Building=2, Enchantment=3, Item=4, (Corpse,Flux Well,Ruin)=5, World Enchantment=6 Location getLoc(); bool moveEntity( Location ); // returns false if unsuccessful (e.g., trying to move figure into occupied location) void remove(); void destroy(); void sacrifice(); void setDim( bool dimOrNot ); bool isDim();