Difference between revisions of "Entity Functions"
From theFarWilds
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== Constructors == | == Constructors == | ||
− | Entity createEntity( string cardName, int x_coord, int y_coord, Player controller ); | + | Entity createEntity( string cardName, int x_coord, int y_coord, [[Player Functions|Player]] controller ); |
− | Entity createEntity( string cardName, Location loc, Player controller ); | + | Entity createEntity( string cardName, Location loc, [[Player Functions|Player]] controller ); |
Entity createEntity( string cardName, Location loc ); | Entity createEntity( string cardName, Location loc ); |
Revision as of 01:42, 8 April 2010
Each entity object represents a creature, building, enchantment, corpse, or ruin. Collectively, these objects define the current game state.
Constructors
Entity createEntity( string cardName, int x_coord, int y_coord, Player controller ); Entity createEntity( string cardName, Location loc, Player controller ); Entity createEntity( string cardName, Location loc );
See also getFigure( Location loc ).
Methods
bool isValid(); // check to see if entity was created successfully bool doesExist(); // check to see if entity has been removed string getName(); Player getController(); void setController( Player controller ); bool isType( int type ); // Types: CREATURE=1, BUILDING=2, ENCHANTMENT=3, ITEM=4, MARKER(Corpse,Flux Well,Ruin)=5, WORLD_ENCHANT=6 Location getLoc(); bool moveEntity( Location ); // returns false if unsuccessful (e.g., trying to move figure into occupied location) void remove(); void destroy(); void sacrifice(); void setDim( bool dimOrNot ); bool isDim(); int addTokens(string tokenName,int delta); // returns the number of that token after the add. // delta can be negative int numTokens(string tokenName); string otherName(); // returns the name of the corpse, ruin, // or construction site building that this was or will be