Difference between revisions of "Flux Counting"

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(Flux Counting)
(Flux Counting)
 
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== Flux Counting ==
 
== Flux Counting ==
  
Flux counting is the search for synergetic efficiency in cards based entirely off their flux cost regardless of any other synergy or strength.  
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Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.  
  
 
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.
 
For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.

Latest revision as of 21:21, 21 October 2013

Flux Counting

Flux counting is the search for efficiency in cards through flux cost regardless of any other synergy or strength.

For example Hell Cat turn 1 to Dank Pit turn 2 leaves you with 0 flux. If you replaced either with a more expensive card you would delay your building drop by a turn. A weaker card might make it easier to contest your drop. So they gain direct synergy through efficiency.