Difference between revisions of "Mog"
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World Enchantments Remember where they were cast from. | World Enchantments Remember where they were cast from. | ||
World Enchantments also only affect things within 13 spaces. | World Enchantments also only affect things within 13 spaces. | ||
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If you are not connected or your avatar isn't near than your Figures will attack any enemy that they see. | If you are not connected or your avatar isn't near than your Figures will attack any enemy that they see. |
Revision as of 18:59, 27 May 2009
This is a test to see if this kind of thing will be fun.
Please only play if you are ok with things going wrong since this is an *Alpha* version. Not even good enough to call beta yet.
This is a game on a large map. The game is persistent lasting weeks. It doesn't end until the world is reset by the admins. There is no passing. There is a new round every 15 seconds. Each player has an avatar on the map. Anytime your avatar moves you lose all your flux. You can only see and effect the 13 spaces around your avatar. Entities only affect things within 13 spaces. World Enchantments Remember where they were cast from. World Enchantments also only affect things within 13 spaces.
If you are not connected or your avatar isn't near than your Figures will attack any enemy that they see.
The object is still to control the most Flux Wells. Every round you get a point for each flux well you control.
There is a list of high scores in the Mog lobby.
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You will get random cards for now.
You are on a team with your guild.
If your avatar dies he respawns at a random base of yours.