Difference between revisions of "Call from the Pit"

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{{spell}}
 
{{spell}}
 
All Creatures are moved X spaces closer to target space if no figure is blocking them.
 
All Creatures are moved X spaces closer to target space if no figure is blocking them.
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== Specifics of Operation ==
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Call From the Pit attempts to move each creature closer to target space. It starts with the creature closest to the target space, moves that creature if possible, and then moves the next closest creature, and then the next closest, so on and so forth.
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If two creatures are the same distance from the target space, Call From the Pit will attempt to the move the creature that was created first.
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Creatures are moved X times by the following methodology:
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[[Image:Magnetite_Beacon.png|200px|thumb|left|First attempts to move in direction of green arrow. If that fails, attempts to move in direction of red arrow.]]If there is one adjacent hex closer that is empty, creature is moved to that space. Otherwise, it isn't moved.  If there are two adjacent hexes closer, creature is moved into the closest hex first. If that space is occupied, creature is moved to the other hex. if that hex is occupied, creature does not move. If two adjacent hexes are the same distance from target space, creature is moved to the clockwise space first. If that hex is occupied, creature is moved to the other hex. If that hex is occupied, creature is not moved. This process is repeated X times for every creature.
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The principal of movement is the same as that of [[Magnetic_Beacon]].

Revision as of 20:14, 17 September 2009



Spell Effect


All Creatures are moved X spaces closer to target space if no figure is blocking them.

Specifics of Operation

Call From the Pit attempts to move each creature closer to target space. It starts with the creature closest to the target space, moves that creature if possible, and then moves the next closest creature, and then the next closest, so on and so forth.

If two creatures are the same distance from the target space, Call From the Pit will attempt to the move the creature that was created first.

Creatures are moved X times by the following methodology:

First attempts to move in direction of green arrow. If that fails, attempts to move in direction of red arrow.
If there is one adjacent hex closer that is empty, creature is moved to that space. Otherwise, it isn't moved. If there are two adjacent hexes closer, creature is moved into the closest hex first. If that space is occupied, creature is moved to the other hex. if that hex is occupied, creature does not move. If two adjacent hexes are the same distance from target space, creature is moved to the clockwise space first. If that hex is occupied, creature is moved to the other hex. If that hex is occupied, creature is not moved. This process is repeated X times for every creature.

The principal of movement is the same as that of Magnetic_Beacon.